| package mekanism.client.gui; |
| |
| import java.util.List; |
| |
| import mekanism.api.energy.IStrictEnergyStorage; |
| import mekanism.client.gui.element.GuiElement.IInfoHandler; |
| import mekanism.client.gui.element.GuiEnergyGauge; |
| import mekanism.client.gui.element.GuiEnergyGauge.IEnergyInfoHandler; |
| import mekanism.client.gui.element.GuiEnergyInfo; |
| import mekanism.client.gui.element.GuiRedstoneControl; |
| import mekanism.client.gui.element.GuiSecurityTab; |
| import mekanism.client.gui.element.GuiSideConfigurationTab; |
| import mekanism.client.gui.element.GuiSlot; |
| import mekanism.client.gui.element.GuiSlot.SlotOverlay; |
| import mekanism.client.gui.element.GuiSlot.SlotType; |
| import mekanism.client.gui.element.GuiTransporterConfigTab; |
| import mekanism.common.inventory.container.ContainerEnergyCube; |
| import mekanism.common.tile.TileEntityEnergyCube; |
| import mekanism.common.util.LangUtils; |
| import mekanism.common.util.ListUtils; |
| import mekanism.common.util.MekanismUtils; |
| import mekanism.common.util.MekanismUtils.ResourceType; |
| import net.minecraft.entity.player.InventoryPlayer; |
| import net.minecraftforge.fml.relauncher.Side; |
| import net.minecraftforge.fml.relauncher.SideOnly; |
| |
| import org.lwjgl.opengl.GL11; |
| |
| @SideOnly(Side.CLIENT) |
| public class GuiEnergyCube extends GuiMekanism |
| { |
| public TileEntityEnergyCube tileEntity; |
| |
| public GuiEnergyCube(InventoryPlayer inventory, TileEntityEnergyCube tentity) |
| { |
| super(tentity, new ContainerEnergyCube(inventory, tentity)); |
| tileEntity = tentity; |
| guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); |
| guiElements.add(new GuiSecurityTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); |
| guiElements.add(new GuiSideConfigurationTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); |
| guiElements.add(new GuiTransporterConfigTab(this, 34, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); |
| guiElements.add(new GuiEnergyGauge(new IEnergyInfoHandler() |
| { |
| @Override |
| public IStrictEnergyStorage getEnergyStorage() |
| { |
| return tileEntity; |
| } |
| }, GuiEnergyGauge.Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"), 55, 18)); |
| guiElements.add(new GuiEnergyInfo(new IInfoHandler() |
| { |
| @Override |
| public List<String> getInfo() |
| { |
| return ListUtils.asList( |
| LangUtils.localize("gui.storing") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getEnergy(), tileEntity.getMaxEnergy()), |
| LangUtils.localize("gui.maxOutput") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getMaxOutput()) + "/t"); |
| } |
| }, this, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"))); |
| guiElements.add(new GuiSlot(SlotType.INPUT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"), 16, 34).with(SlotOverlay.MINUS)); |
| guiElements.add(new GuiSlot(SlotType.OUTPUT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png"), 142, 34).with(SlotOverlay.PLUS)); |
| } |
| |
| @Override |
| protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) |
| { |
| fontRendererObj.drawString(tileEntity.getName(), (xSize/2)-(fontRendererObj.getStringWidth(tileEntity.getName())/2), 6, 0x404040); |
| fontRendererObj.drawString(LangUtils.localize("container.inventory"), 8, ySize - 96 + 2, 0x404040); |
| |
| super.drawGuiContainerForegroundLayer(mouseX, mouseY); |
| } |
| |
| @Override |
| protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY) |
| { |
| mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiEnergyCube.png")); |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); |
| int guiWidth = (width - xSize) / 2; |
| int guiHeight = (height - ySize) / 2; |
| drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize); |
| |
| super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY); |
| } |
| } |