blob: 69496376f6f9f370c6730a60c0a4f55712f0b148 [file] [log] [blame] [raw]
package universalelectricity.prefab.block;
import java.lang.reflect.Method;
import java.util.Random;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
/**
* An advanced block class that is to be extended for wrenching capabilities.
*/
public abstract class BlockAdvanced extends BlockContainer
{
public BlockAdvanced(int id, Material material)
{
super(id, material);
this.setHardness(0.6f);
}
/**
* DO NOT OVERRIDE THIS FUNCTION! Called when the block is right clicked by the player. This
* modified version detects electric items and wrench actions on your machine block. Do not
* override this function. Use onMachineActivated instead! (It does the same thing)
*
* @param world The World Object.
* @param x , y, z The coordinate of the block.
* @param side The side the player clicked on.
* @param hitX , hitY, hitZ The position the player clicked on relative to the block.
*/
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{
int metadata = world.getBlockMetadata(x, y, z);
/**
* Check if the player is holding a wrench or an electric item. If so, call the wrench
* event.
*/
if (this.isUsableWrench(entityPlayer, entityPlayer.inventory.getCurrentItem(), x, y, z))
{
this.damageWrench(entityPlayer, entityPlayer.inventory.getCurrentItem(), x, y, z);
if (entityPlayer.isSneaking())
{
if (this.onSneakUseWrench(world, x, y, z, entityPlayer, side, hitX, hitY, hitZ))
{
return true;
}
}
if (this.onUseWrench(world, x, y, z, entityPlayer, side, hitX, hitY, hitZ))
{
return true;
}
}
if (entityPlayer.isSneaking())
{
if (this.onSneakMachineActivated(world, x, y, z, entityPlayer, side, hitX, hitY, hitZ))
{
return true;
}
}
return this.onMachineActivated(world, x, y, z, entityPlayer, side, hitX, hitY, hitZ);
}
/**
* A function that denotes if an itemStack is a wrench that can be used. Override this for more
* wrench compatibility. Compatible with Buildcraft and IC2 wrench API via reflection.
*
* @return True if it is a wrench.
*/
public boolean isUsableWrench(EntityPlayer entityPlayer, ItemStack itemStack, int x, int y, int z)
{
if (entityPlayer != null && itemStack != null)
{
Class wrenchClass = itemStack.getItem().getClass();
/**
* UE and Buildcraft
*/
try
{
Method methodCanWrench = wrenchClass.getMethod("canWrench", EntityPlayer.class, Integer.TYPE, Integer.TYPE, Integer.TYPE);
return (Boolean) methodCanWrench.invoke(itemStack.getItem(), entityPlayer, x, y, z);
}
catch (NoClassDefFoundError e)
{
}
catch (Exception e)
{
}
/**
* Industrialcraft
*/
try
{
if (wrenchClass == Class.forName("ic2.core.item.tool.ItemToolWrench") || wrenchClass == Class.forName("ic2.core.item.tool.ItemToolWrenchElectric"))
{
return itemStack.getItemDamage() < itemStack.getMaxDamage();
}
}
catch (Exception e)
{
}
}
return false;
}
/**
* This function damages a wrench. Works with Buildcraft and Industrialcraft wrenches.
*
* @return True if damage was successfull.
*/
public boolean damageWrench(EntityPlayer entityPlayer, ItemStack itemStack, int x, int y, int z)
{
if (this.isUsableWrench(entityPlayer, itemStack, x, y, z))
{
Class wrenchClass = itemStack.getItem().getClass();
/**
* UE and Buildcraft
*/
try
{
Method methodWrenchUsed = wrenchClass.getMethod("wrenchUsed", EntityPlayer.class, Integer.TYPE, Integer.TYPE, Integer.TYPE);
methodWrenchUsed.invoke(itemStack.getItem(), entityPlayer, x, y, z);
return true;
}
catch (Exception e)
{
}
/**
* Industrialcraft
*/
try
{
if (wrenchClass == Class.forName("ic2.core.item.tool.ItemToolWrench") || wrenchClass == Class.forName("ic2.core.item.tool.ItemToolWrenchElectric"))
{
Method methodWrenchDamage = wrenchClass.getMethod("damage", ItemStack.class, Integer.TYPE, EntityPlayer.class);
methodWrenchDamage.invoke(itemStack.getItem(), itemStack, 1, entityPlayer);
return true;
}
}
catch (Exception e)
{
}
}
return false;
}
/**
* Called when the machine is right clicked by the player
*
* @return True if something happens
*/
public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{
return false;
}
/**
* Called when the machine is being wrenched by a player while sneaking.
*
* @return True if something happens
*/
public boolean onSneakMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{
return false;
}
/**
* Called when a player uses a wrench on the machine
*
* @return True if some happens
*/
public boolean onUseWrench(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{
return false;
}
/**
* Called when a player uses a wrench on the machine while sneaking. Only works with the UE
* wrench.
*
* @return True if some happens
*/
public boolean onSneakUseWrench(World world, int x, int y, int z, EntityPlayer entityPlayer, int side, float hitX, float hitY, float hitZ)
{
return this.onUseWrench(world, x, y, z, entityPlayer, side, hitX, hitY, hitZ);
}
/**
* Returns the TileEntity used by this block. You should use the metadata sensitive version of
* this to get the maximum optimization!
*/
@Override
public TileEntity createNewTileEntity(World var1)
{
return null;
}
@Override
public void breakBlock(World world, int x, int y, int z, int par5, int par6)
{
this.dropEntireInventory(world, x, y, z, par5, par6);
super.breakBlock(world, x, y, z, par5, par6);
}
/**
* Override this if you don't need it. This will eject all items out of this machine if it has
* an inventory.
*/
public void dropEntireInventory(World world, int x, int y, int z, int par5, int par6)
{
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity != null)
{
if (tileEntity instanceof IInventory)
{
IInventory inventory = (IInventory) tileEntity;
for (int var6 = 0; var6 < inventory.getSizeInventory(); ++var6)
{
ItemStack var7 = inventory.getStackInSlot(var6);
if (var7 != null)
{
Random random = new Random();
float var8 = random.nextFloat() * 0.8F + 0.1F;
float var9 = random.nextFloat() * 0.8F + 0.1F;
float var10 = random.nextFloat() * 0.8F + 0.1F;
while (var7.stackSize > 0)
{
int var11 = random.nextInt(21) + 10;
if (var11 > var7.stackSize)
{
var11 = var7.stackSize;
}
var7.stackSize -= var11;
EntityItem var12 = new EntityItem(world, (x + var8), (y + var9), (z + var10), new ItemStack(var7.itemID, var11, var7.getItemDamage()));
if (var7.hasTagCompound())
{
var12.getEntityItem().setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
}
float var13 = 0.05F;
var12.motionX = ((float) random.nextGaussian() * var13);
var12.motionY = ((float) random.nextGaussian() * var13 + 0.2F);
var12.motionZ = ((float) random.nextGaussian() * var13);
world.spawnEntityInWorld(var12);
}
}
}
}
}
}
}