| package mekanism.generators.client.render; |
| |
| import mekanism.common.Mekanism; |
| import mekanism.common.util.MekanismUtils; |
| import mekanism.common.util.MekanismUtils.ResourceType; |
| import mekanism.generators.client.model.ModelWindTurbine; |
| import mekanism.generators.common.tile.TileEntityWindTurbine; |
| import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; |
| import net.minecraft.tileentity.TileEntity; |
| |
| import org.lwjgl.opengl.GL11; |
| |
| public class RenderWindTurbine extends TileEntitySpecialRenderer |
| { |
| private ModelWindTurbine model = new ModelWindTurbine(); |
| |
| @Override |
| public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) |
| { |
| renderAModelAt((TileEntityWindTurbine)tileEntity, x, y, z, partialTick); |
| } |
| |
| private void renderAModelAt(TileEntityWindTurbine tileEntity, double x, double y, double z, float partialTick) |
| { |
| GL11.glPushMatrix(); |
| GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); |
| bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "WindTurbine.png")); |
| |
| switch(tileEntity.facing) |
| { |
| case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; |
| case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; |
| case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; |
| case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; |
| } |
| |
| GL11.glRotatef(180, 0F, 0F, 1F); |
| |
| if(!Mekanism.proxy.isPaused() && |
| tileEntity.getWorldObj().canBlockSeeTheSky(tileEntity.xCoord, tileEntity.yCoord+4, tileEntity.zCoord)) |
| { |
| tileEntity.angle = (tileEntity.angle+((int)tileEntity.getMultiplier())) % 360; |
| } |
| |
| model.render(0.0625F, tileEntity.angle); |
| GL11.glPopMatrix(); |
| } |
| } |