| package ic2.api.network; |
| |
| import java.lang.reflect.Method; |
| |
| import net.minecraft.entity.player.EntityPlayer; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.tileentity.TileEntity; |
| |
| /** |
| * Provides methods to initiate events and synchronize tile entity fields in SMP. |
| * |
| * The methods are transparent between singleplayer and multiplayer - if a method is called in |
| * singleplayer, the associated callback will be locally executed. The implementation is different |
| * between the client and server versions of IC2. |
| * |
| * You'll usually want to use the server->client methods defined here to synchronize information |
| * which is needed by the clients outside the GUI, such as rendering the block, playing sounds or |
| * producing effects. Anything which is only visible inside the GUI should be synchronized through |
| * the Container class associated to the GUI in Container.updateProgressBar(). |
| */ |
| public final class NetworkHelper { |
| // server -> client |
| |
| |
| /** |
| * Schedule a TileEntity's field to be updated to the clients in range. |
| * |
| * The updater will query the field's value during the next update, updates happen usually |
| * every 2 ticks. If low latency is important use initiateTileEntityEvent instead. |
| * |
| * IC2's network updates have to get triggered every time, it doesn't continuously poll/send |
| * the field value. Just call updateTileEntityField after every change to a field which needs |
| * network synchronization. |
| * |
| * The following field data types are currently supported: |
| * - int, int[], short, short[], byte, byte[], long, long[] |
| * - float, float[], double, double[] |
| * - boolean, boolean[] |
| * - String, String[] |
| * - ItemStack |
| * - NBTBase (includes NBTTagCompound) |
| * - Block, Item, Achievement, Potion, Enchantment |
| * - ChunkCoordinates, ChunkCoordIntPair |
| * - TileEntity (does not sync the actual tile entity, instead looks up the tile entity by its position in the client world) |
| * - World (does not sync the actual world, instead looks up the world by its dimension ID) |
| * |
| * Once the update has been processed by the client, it'll call onNetworkUpdate on the client- |
| * side TileEntity if it implements INetworkUpdateListener. |
| * |
| * If this method is being executed on the client (i.e. Singleplayer), it'll just call |
| * INetworkUpdateListener.onNetworkUpdate (if implemented by the te). |
| * |
| * @param te TileEntity to update |
| * @param field Name of the field to update |
| */ |
| public static void updateTileEntityField(TileEntity te, String field) { |
| try { |
| if (NetworkManager_updateTileEntityField == null) NetworkManager_updateTileEntityField = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("updateTileEntityField", TileEntity.class, String.class); |
| if (instance == null) instance = getInstance(); |
| |
| NetworkManager_updateTileEntityField.invoke(instance, te, field); |
| } catch (Exception e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| /** |
| * Immediately send an event for the specified TileEntity to the clients in range. |
| * |
| * If this method is being executed on the client (i.e. Singleplayer), it'll just call |
| * INetworkTileEntityEventListener.onNetworkEvent (if implemented by the te). |
| * |
| * @param te TileEntity to notify, should implement INetworkTileEntityEventListener |
| * @param event Arbitrary integer to represent the event, choosing the values is up to you |
| * @param limitRange Limit the notification range to (currently) 20 blocks instead of the |
| * tracking distance if true |
| */ |
| public static void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange) { |
| try { |
| if (NetworkManager_initiateTileEntityEvent == null) NetworkManager_initiateTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateTileEntityEvent", TileEntity.class, Integer.TYPE, Boolean.TYPE); |
| if (instance == null) instance = getInstance(); |
| |
| NetworkManager_initiateTileEntityEvent.invoke(instance, te, event, limitRange); |
| } catch (Exception e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| /** |
| * Immediately send an event for the specified Item to the clients in range. |
| * |
| * The item should implement INetworkItemEventListener to receive the event. |
| * |
| * If this method is being executed on the client (i.e. Singleplayer), it'll just call |
| * INetworkItemEventListener.onNetworkEvent (if implemented by the item). |
| * |
| * @param player EntityPlayer holding the item |
| * @param itemStack ItemStack containing the item |
| * @param event Arbitrary integer to represent the event, choosing the values is up to you |
| * @param limitRange Limit the notification range to (currently) 20 blocks instead of the |
| * tracking distance if true |
| */ |
| public static void initiateItemEvent(EntityPlayer player, ItemStack itemStack, int event, boolean limitRange) { |
| try { |
| if (NetworkManager_initiateItemEvent == null) NetworkManager_initiateItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateItemEvent", EntityPlayer.class, ItemStack.class, Integer.TYPE, Boolean.TYPE); |
| if (instance == null) instance = getInstance(); |
| |
| NetworkManager_initiateItemEvent.invoke(instance, player, itemStack, event, limitRange); |
| } catch (Exception e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| |
| // client -> server |
| |
| /** |
| * Immediately send an event for the specified TileEntity to the server. |
| * |
| * This method doesn't do anything if executed on the server. |
| * |
| * @param te TileEntity to notify, should implement INetworkClientTileEntityEventListener |
| * @param event Arbitrary integer to represent the event, choosing the values is up to you |
| */ |
| public static void initiateClientTileEntityEvent(TileEntity te, int event) { |
| try { |
| if (NetworkManager_initiateClientTileEntityEvent == null) NetworkManager_initiateClientTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientTileEntityEvent", TileEntity.class, Integer.TYPE); |
| if (instance == null) instance = getInstance(); |
| |
| NetworkManager_initiateClientTileEntityEvent.invoke(instance, te, event); |
| } catch (Exception e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| /** |
| * Immediately send an event for the specified Item to the clients in range. |
| * |
| * The item should implement INetworkItemEventListener to receive the event. |
| * |
| * This method doesn't do anything if executed on the server. |
| * |
| * @param itemStack ItemStack containing the item |
| * @param event Arbitrary integer to represent the event, choosing the values is up to you |
| */ |
| public static void initiateClientItemEvent(ItemStack itemStack, int event) { |
| try { |
| if (NetworkManager_initiateClientItemEvent == null) NetworkManager_initiateClientItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientItemEvent", ItemStack.class, Integer.TYPE); |
| if (instance == null) instance = getInstance(); |
| |
| NetworkManager_initiateClientItemEvent.invoke(instance, itemStack, event); |
| } catch (Exception e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| /** |
| * Get the base IC2 package name, used internally. |
| * |
| * @return IC2 package name, if unable to be determined defaults to ic2 |
| */ |
| private static String getPackage() { |
| Package pkg = NetworkHelper.class.getPackage(); |
| |
| if (pkg != null) { |
| String packageName = pkg.getName(); |
| |
| return packageName.substring(0, packageName.length() - ".api.network".length()); |
| } |
| |
| return "ic2"; |
| } |
| |
| /** |
| * Get the NetworkManager instance, used internally. |
| * |
| * @return NetworkManager instance |
| */ |
| private static Object getInstance() { |
| try { |
| return Class.forName(getPackage() + ".core.IC2").getDeclaredField("network").get(null); |
| } catch (Throwable e) { |
| throw new RuntimeException(e); |
| } |
| } |
| |
| private static Object instance; |
| private static Method NetworkManager_updateTileEntityField; |
| private static Method NetworkManager_initiateTileEntityEvent; |
| private static Method NetworkManager_initiateItemEvent; |
| private static Method NetworkManager_initiateClientTileEntityEvent; |
| private static Method NetworkManager_initiateClientItemEvent; |
| } |
| |