| package mekanism.client; |
| |
| import mekanism.common.BlockMachine.MachineType; |
| import mekanism.common.Mekanism; |
| import net.minecraft.block.Block; |
| import net.minecraft.client.renderer.RenderBlocks; |
| import net.minecraft.client.renderer.Tessellator; |
| import net.minecraft.world.IBlockAccess; |
| import net.minecraftforge.client.ForgeHooksClient; |
| |
| import org.lwjgl.opengl.GL11; |
| |
| import cpw.mods.fml.client.FMLClientHandler; |
| import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; |
| |
| public class BlockRenderingHandler implements ISimpleBlockRenderingHandler |
| { |
| public ModelTheoreticalElementizer theoreticalElementizer = new ModelTheoreticalElementizer(); |
| |
| @Override |
| public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) |
| { |
| GL11.glPushMatrix(); |
| GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); |
| |
| if(block.blockID == Mekanism.machineBlockID) |
| { |
| if(metadata == MachineType.THEORETICAL_ELEMENTIZER.meta) |
| { |
| GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); |
| GL11.glRotatef(90F, 0.0F, -1.0F, 0.0F); |
| GL11.glTranslated(0.0F, -1.0F, 0.0F); |
| GL11.glBindTexture(3553, FMLClientHandler.instance().getClient().renderEngine.getTexture("/resources/mekanism/render/TheoreticalElementizer.png")); |
| theoreticalElementizer.render(0.0625F); |
| } |
| else { |
| ForgeHooksClient.bindTexture(block.getTextureFile(), 0); |
| renderItem(renderer, metadata, block); |
| } |
| } |
| |
| GL11.glPopMatrix(); |
| } |
| |
| @Override |
| public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) |
| { |
| if(block.blockID == Mekanism.machineBlockID) |
| { |
| int metadata = world.getBlockMetadata(x, y, z); |
| |
| if(!MachineType.getFromMetadata(metadata).hasModel) |
| { |
| renderer.renderStandardBlock(block, x, y, z); |
| renderer.updateCustomBlockBounds(block); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| @Override |
| public boolean shouldRender3DInInventory() |
| { |
| return true; |
| } |
| |
| @Override |
| public int getRenderId() |
| { |
| return ClientProxy.RENDER_ID; |
| } |
| |
| /** |
| * Cleaned-up snip of RenderBlocks.renderBlockAsItem() -- used for rendering an item as an entity, |
| * in a player's inventory, and in a player's hand. |
| * @param renderer - RenderBlocks renderer to render the item with |
| * @param metadata - block/item metadata |
| * @param block - block to render |
| */ |
| public void renderItem(RenderBlocks renderer, int metadata, Block block) |
| { |
| block.setBlockBoundsForItemRender(); |
| |
| renderer.updateCustomBlockBounds(block); |
| |
| if (renderer.useInventoryTint) |
| { |
| int renderColor = block.getRenderColor(metadata); |
| float red = (float)(renderColor >> 16 & 255) / 255.0F; |
| float green = (float)(renderColor >> 8 & 255) / 255.0F; |
| float blue = (float)(renderColor & 255) / 255.0F; |
| GL11.glColor4f(red, green, blue, 1.0F); |
| } |
| |
| GL11.glTranslatef(-0.5F, -0.5F, -0.5F); |
| Tessellator tessellator = Tessellator.instance; |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(0.0F, -1.0F, 0.0F); |
| renderer.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata)); |
| tessellator.draw(); |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(0.0F, 1.0F, 0.0F); |
| renderer.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata)); |
| tessellator.draw(); |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(0.0F, 0.0F, -1.0F); |
| renderer.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata)); |
| tessellator.draw(); |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(0.0F, 0.0F, 1.0F); |
| renderer.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata)); |
| tessellator.draw(); |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(-1.0F, 0.0F, 0.0F); |
| renderer.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata)); |
| tessellator.draw(); |
| tessellator.startDrawingQuads(); |
| tessellator.setNormal(1.0F, 0.0F, 0.0F); |
| renderer.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata)); |
| tessellator.draw(); |
| GL11.glTranslatef(0.5F, 0.5F, 0.5F); |
| } |
| } |