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package cofh.api.energy;
/** An energy storage is the unit of interaction with Energy inventories.<br>
* This is not to be implemented on TileEntities. This is for internal use only.
* <p>
* A reference implementation can be found at {@link EnergyStorage}.
*
* @author King Lemming */
public interface IEnergyStorage {
/** Adds energy to the storage. Returns quantity of energy that was accepted.
*
* @param maxReceive Maximum amount of energy to be inserted.
* @param simulate If TRUE, the insertion will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) accepted by the storage. */
int receiveEnergy(int maxReceive, boolean simulate);
/** Removes energy from the storage. Returns quantity of energy that was removed.
*
* @param maxExtract Maximum amount of energy to be extracted.
* @param simulate If TRUE, the extraction will only be simulated.
* @return Amount of energy that was (or would have been, if simulated) extracted from the storage. */
int extractEnergy(int maxExtract, boolean simulate);
/** Returns the amount of energy currently stored. */
int getEnergyStored();
/** Returns the maximum amount of energy that can be stored. */
int getMaxEnergyStored();
}