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package mekanism.common.tile.prefab;
import mekanism.api.EnumColor;
import mekanism.api.transmitters.TransmissionType;
import mekanism.common.MekanismBlocks;
import mekanism.common.MekanismItems;
import mekanism.common.SideData;
import mekanism.common.Tier.BaseTier;
import mekanism.common.Upgrade;
import mekanism.common.base.IFactory.RecipeType;
import mekanism.common.base.ITierUpgradeable;
import mekanism.common.recipe.RecipeHandler;
import mekanism.common.recipe.inputs.ItemStackInput;
import mekanism.common.recipe.machines.BasicMachineRecipe;
import mekanism.common.recipe.outputs.ItemStackOutput;
import mekanism.common.tile.TileEntityFactory;
import mekanism.common.tile.component.TileComponentConfig;
import mekanism.common.tile.component.TileComponentEjector;
import mekanism.common.util.ChargeUtils;
import mekanism.common.util.InventoryUtils;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
public abstract class TileEntityElectricMachine<RECIPE extends BasicMachineRecipe<RECIPE>> extends TileEntityBasicMachine<ItemStackInput, ItemStackOutput, RECIPE> implements ITierUpgradeable
{
/**
* A simple electrical machine. This has 3 slots - the input slot (0), the energy slot (1),
* output slot (2), and the upgrade slot (3). It will not run if it does not have enough energy.
*
* @param soundPath - location of the sound effect
* @param name - full name of this machine
* @param perTick - energy used per tick.
* @param ticksRequired - ticks required to operate -- or smelt an item.
* @param maxEnergy - maximum energy this machine can hold.
*/
public TileEntityElectricMachine(String soundPath, String name, double maxEnergy, double perTick, int ticksRequired)
{
super(soundPath, name, maxEnergy, perTick, 3, ticksRequired, MekanismUtils.getResource(ResourceType.GUI, "GuiBasicMachine.png"));
configComponent = new TileComponentConfig(this, TransmissionType.ITEM, TransmissionType.ENERGY);
configComponent.addOutput(TransmissionType.ITEM, new SideData("None", EnumColor.GREY, InventoryUtils.EMPTY));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Input", EnumColor.DARK_RED, new int[] {0}));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Output", EnumColor.DARK_BLUE, new int[] {2}));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Energy", EnumColor.DARK_GREEN, new int[] {1}));
configComponent.setConfig(TransmissionType.ITEM, new byte[] {3, 1, 0, 0, 0, 2});
configComponent.setInputConfig(TransmissionType.ENERGY);
inventory = NonNullList.withSize(4, ItemStack.EMPTY);
ejectorComponent = new TileComponentEjector(this);
ejectorComponent.setOutputData(TransmissionType.ITEM, configComponent.getOutputs(TransmissionType.ITEM).get(2));
}
@Override
public boolean upgrade(BaseTier upgradeTier)
{
if(upgradeTier != BaseTier.BASIC)
{
return false;
}
world.setBlockToAir(getPos());
world.setBlockState(getPos(), MekanismBlocks.MachineBlock.getStateFromMeta(5), 3);
TileEntityFactory factory = (TileEntityFactory)world.getTileEntity(getPos());
RecipeType type = RecipeType.getFromMachine(getBlockType(), getBlockMetadata());
//Basic
factory.facing = facing;
factory.clientFacing = clientFacing;
factory.ticker = ticker;
factory.redstone = redstone;
factory.redstoneLastTick = redstoneLastTick;
factory.doAutoSync = doAutoSync;
//Electric
factory.electricityStored = electricityStored;
//Noisy
factory.soundURL = soundURL;
//Machine
factory.progress[0] = operatingTicks;
factory.clientActive = clientActive;
factory.isActive = isActive;
factory.updateDelay = updateDelay;
factory.controlType = controlType;
factory.prevEnergy = prevEnergy;
factory.upgradeComponent.readFrom(upgradeComponent);
factory.upgradeComponent.setUpgradeSlot(0);
factory.ejectorComponent.readFrom(ejectorComponent);
factory.ejectorComponent.setOutputData(TransmissionType.ITEM, factory.configComponent.getOutputs(TransmissionType.ITEM).get(2));
factory.recipeType = type;
factory.upgradeComponent.setSupported(Upgrade.GAS, type.fuelEnergyUpgrades());
factory.securityComponent.readFrom(securityComponent);
for(TransmissionType transmission : configComponent.transmissions)
{
factory.configComponent.setConfig(transmission, configComponent.getConfig(transmission).asByteArray());
factory.configComponent.setEjecting(transmission, configComponent.isEjecting(transmission));
}
factory.inventory.set(5, inventory.get(0));
factory.inventory.set(1, inventory.get(1));
factory.inventory.set(5+3, inventory.get(2));
factory.inventory.set(0, inventory.get(3));
for(Upgrade upgrade : factory.upgradeComponent.getSupportedTypes())
{
factory.recalculateUpgradables(upgrade);
}
factory.upgraded = true;
factory.markDirty();
return true;
}
@Override
public void onUpdate()
{
super.onUpdate();
if(!world.isRemote)
{
ChargeUtils.discharge(1, this);
RECIPE recipe = getRecipe();
if(canOperate(recipe) && MekanismUtils.canFunction(this) && getEnergy() >= energyPerTick)
{
setActive(true);
electricityStored -= energyPerTick;
if((operatingTicks+1) < ticksRequired)
{
operatingTicks++;
}
else if((operatingTicks+1) >= ticksRequired)
{
operate(recipe);
operatingTicks = 0;
}
}
else {
if(prevEnergy >= getEnergy())
{
setActive(false);
}
}
if(!canOperate(recipe))
{
operatingTicks = 0;
}
prevEnergy = getEnergy();
}
}
@Override
public boolean isItemValidForSlot(int slotID, ItemStack itemstack)
{
if(slotID == 2)
{
return false;
}
else if(slotID == 3)
{
return itemstack.getItem() == MekanismItems.SpeedUpgrade || itemstack.getItem() == MekanismItems.EnergyUpgrade;
}
else if(slotID == 0)
{
return RecipeHandler.isInRecipe(itemstack, getRecipes());
}
else if(slotID == 1)
{
return ChargeUtils.canBeDischarged(itemstack);
}
return false;
}
@Override
public ItemStackInput getInput()
{
return new ItemStackInput(inventory.get(0));
}
@Override
public RECIPE getRecipe()
{
ItemStackInput input = getInput();
if(cachedRecipe == null || !input.testEquality(cachedRecipe.getInput()))
{
cachedRecipe = RecipeHandler.getRecipe(input, getRecipes());
}
return cachedRecipe;
}
@Override
public void operate(RECIPE recipe)
{
recipe.operate(inventory, 0, 2);
markDirty();
ejectorComponent.outputItems();
}
@Override
public boolean canOperate(RECIPE recipe)
{
return recipe != null && recipe.canOperate(inventory, 0, 2);
}
@Override
public boolean canExtractItem(int slotID, ItemStack itemstack, EnumFacing side)
{
if(slotID == 1)
{
return ChargeUtils.canBeOutputted(itemstack, false);
}
else if(slotID == 2)
{
return true;
}
return false;
}
private static final String[] methods = new String[] {"getEnergy", "getProgress", "isActive", "facing", "canOperate", "getMaxEnergy", "getEnergyNeeded"};
@Override
public String[] getMethods()
{
return methods;
}
@Override
public Object[] invoke(int method, Object[] arguments) throws Exception
{
switch(method)
{
case 0:
return new Object[] {getEnergy()};
case 1:
return new Object[] {operatingTicks};
case 2:
return new Object[] {isActive};
case 3:
return new Object[] {facing};
case 4:
return new Object[] {canOperate(getRecipe())};
case 5:
return new Object[] {getMaxEnergy()};
case 6:
return new Object[] {getMaxEnergy()-getEnergy()};
default:
throw new NoSuchMethodException();
}
}
}