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package mekanism.client.gui;
import mekanism.client.gui.element.GuiContainerEditMode;
import mekanism.client.gui.element.GuiFluidGauge;
import mekanism.client.gui.element.GuiSecurityTab;
import mekanism.client.gui.element.GuiSlot;
import mekanism.client.gui.element.GuiSlot.SlotOverlay;
import mekanism.client.gui.element.GuiSlot.SlotType;
import mekanism.common.inventory.container.ContainerFluidTank;
import mekanism.common.tile.TileEntityFluidTank;
import mekanism.common.util.LangUtils;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiFluidTank extends GuiMekanism
{
public TileEntityFluidTank tileEntity;
public GuiFluidTank(InventoryPlayer inventory, TileEntityFluidTank tentity)
{
super(tentity, new ContainerFluidTank(inventory, tentity));
tileEntity = tentity;
guiElements.add(new GuiContainerEditMode(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png")));
guiElements.add(new GuiSecurityTab(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png")));
guiElements.add(new GuiFluidGauge(() -> tileEntity.fluidTank, GuiFluidGauge.Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 48, 18));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 18).with(SlotOverlay.INPUT));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 50).with(SlotOverlay.OUTPUT));
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
fontRenderer.drawString(tileEntity.getName(), (xSize/2)-(fontRenderer.getStringWidth(tileEntity.getName())/2), 6, 0x404040);
fontRenderer.drawString(LangUtils.localize("container.inventory"), 8, ySize - 96 + 2, 0x404040);
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
{
mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int guiWidth = (width - xSize) / 2;
int guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY);
}
}