| package mekanism.client.render.tileentity; |
| |
| import mekanism.client.model.ModelLaserAmplifier; |
| import mekanism.client.render.MekanismRenderer; |
| import mekanism.common.tile.LaserAmplifierTileEntity; |
| import mekanism.common.util.MekanismUtils; |
| import mekanism.common.util.MekanismUtils.ResourceType; |
| import cpw.mods.fml.relauncher.Side; |
| import cpw.mods.fml.relauncher.SideOnly; |
| import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; |
| import net.minecraft.tileentity.TileEntity; |
| import org.lwjgl.opengl.GL11; |
| |
| @SideOnly(Side.CLIENT) |
| public class LaserAmplifierRenderer extends TileEntitySpecialRenderer |
| { |
| private ModelLaserAmplifier model = new ModelLaserAmplifier(); |
| |
| @Override |
| public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick) |
| { |
| renderAModelAt((LaserAmplifierTileEntity)tileEntity, x, y, z, partialTick); |
| } |
| |
| private void renderAModelAt(LaserAmplifierTileEntity tileEntity, double x, double y, double z, float partialTick) |
| { |
| GL11.glPushMatrix(); |
| GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); |
| |
| bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "LaserAmplifier.png")); |
| |
| switch(tileEntity.facing) |
| { |
| case 0: |
| GL11.glTranslatef(0F, -2F, 0F); |
| GL11.glRotatef(180F, 1F, 0F, 0F); |
| break; |
| case 5: |
| GL11.glTranslatef(0F, -1F, 0F); |
| GL11.glTranslatef(1F, 0F, 0F); |
| GL11.glRotatef(90, 0F, 0F, -1F); |
| break; |
| case 4: |
| GL11.glTranslatef(0F, -1F, 0F); |
| GL11.glTranslatef(-1F, 0F, 0F); |
| GL11.glRotatef(90, 0F, 0F, 1F); |
| break; |
| case 2: |
| GL11.glTranslatef(0F, -1F, 0F); |
| GL11.glTranslatef(0F, 0F, -1F); |
| GL11.glRotatef(90, -1F, 0F, 0F); |
| break; |
| case 3: |
| GL11.glTranslatef(0F, -1F, 0F); |
| GL11.glTranslatef(0F, 0F, 1F); |
| GL11.glRotatef(90, 1F, 0F, 0F); |
| break; |
| } |
| |
| GL11.glRotatef(180F, 0F, 0F, 1F); |
| MekanismRenderer.blendOn(); |
| model.render(0.0625F); |
| MekanismRenderer.blendOff(); |
| GL11.glPopMatrix(); |
| } |
| } |