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package ic2.api.item;
import net.minecraft.item.ItemStack;
/**
* Provides the ability to store energy on the implementing item.
*
* The item should have a maximum damage of 13.
*/
public interface IElectricItem {
/**
* Determine if the item can be used in a machine or as an armor part to supply energy.
*
* @return Whether the item can supply energy
*/
boolean canProvideEnergy(ItemStack itemStack);
/**
* Get the item ID to use for a charge energy greater than 0.
*
* @return Item ID to use
*/
int getChargedItemId(ItemStack itemStack);
/**
* Get the item ID to use for a charge energy of 0.
*
* @return Item ID to use
*/
int getEmptyItemId(ItemStack itemStack);
/**
* Get the item's maximum charge energy in EU.
*
* @return Maximum charge energy
*/
int getMaxCharge(ItemStack itemStack);
/**
* Get the item's tier, lower tiers can't send energy to higher ones.
* Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3.
*
* @return Item's tier
*/
int getTier(ItemStack itemStack);
/**
* Get the item's transfer limit in EU per transfer operation.
*
* @return Transfer limit
*/
int getTransferLimit(ItemStack itemStack);
}