| package ic2.api.energy.event; |
| |
| import ic2.api.energy.tile.IEnergyTile; |
| |
| /** |
| * Event announcing terminated energy tiles. |
| * |
| * This event notifies subscribers of unloaded energy tiles, e.g. after getting |
| * unloaded through the chunk they are in or after being destroyed by the |
| * player or another block pick/destruction mechanism. |
| * |
| * Every energy tile which wants to get disconnected from the IC2 Energy |
| * Network has to either post this event or alternatively call |
| * EnergyNet.removeTileEntity(). |
| * |
| * You may use this event to build a static representation of energy tiles for |
| * your own energy grid implementation if you need to. It's not required if you |
| * always lookup energy paths on demand. |
| */ |
| public class EnergyTileUnloadEvent extends EnergyTileEvent { |
| public EnergyTileUnloadEvent(IEnergyTile energyTile) { |
| super(energyTile); |
| } |
| } |
| |