| package ic2.api; |
| |
| import net.minecraft.tileentity.TileEntity; |
| import net.minecraft.world.World; |
| |
| import net.minecraft.util.EnumFacing; |
| |
| /** |
| * Represents the 6 possible directions along the axis of a block. |
| */ |
| public enum Direction { |
| /** |
| * -X |
| */ |
| XN, |
| /** |
| * +X |
| */ |
| XP, |
| |
| /** |
| * -Y |
| */ |
| YN, //MC-Code starts with 0 here |
| /** |
| * +Y |
| */ |
| YP, // 1... |
| |
| /** |
| * -Z |
| */ |
| ZN, |
| /** |
| * +Z |
| */ |
| ZP; |
| |
| public static Direction fromSideValue(int side) { |
| return directions[(side + 2) % 6]; |
| } |
| |
| public static Direction fromForgeDirection(ForgeDirection dir) { |
| if (dir == ForgeDirection.UNKNOWN) return null; |
| |
| return fromSideValue(dir.ordinal()); |
| } |
| |
| /** |
| * Get the tile entity next to a tile entity following this direction. |
| * |
| * @param tileEntity tile entity to check |
| * @return Adjacent tile entity or null if none exists |
| */ |
| public TileEntity applyToTileEntity(TileEntity te) { |
| return applyTo(te.getWorldObj(), te.xCoord, te.yCoord, te.zCoord); |
| } |
| |
| /** |
| * Get the tile entity next to a position following this direction. |
| * |
| * @param world World to check |
| * @param x X coordinate to check from |
| * @param y Y coordinate to check from |
| * @param z Z coordinate to check from |
| * @return Adjacent tile entity or null if none exists |
| */ |
| public TileEntity applyTo(World world, int x, int y, int z) { |
| int coords[] = { x, y, z }; |
| |
| coords[ordinal() / 2] += getSign(); |
| |
| if (world != null && world.blockExists(coords[0], coords[1], coords[2])) { |
| try { |
| return world.getTileEntity(coords[0], coords[1], coords[2]); |
| } catch (Exception e) { |
| throw new RuntimeException("error getting TileEntity at dim "+world.provider.dimensionId+" "+coords[0]+"/"+coords[1]+"/"+coords[2]); |
| } |
| } |
| |
| return null; |
| } |
| |
| /** |
| * Get the inverse of this direction (XN -> XP, XP -> XN, etc.) |
| * |
| * @return Inverse direction |
| */ |
| public Direction getInverse() { |
| return directions[ordinal() ^ 1]; |
| } |
| |
| /** |
| * Convert this direction to a Minecraft side value. |
| * |
| * @return Minecraft side value |
| */ |
| public int toSideValue() { |
| return (ordinal() + 4) % 6; |
| } |
| |
| /** |
| * Determine direction sign (N for negative or P for positive). |
| * |
| * @return -1 if the direction is negative, +1 if the direction is positive |
| */ |
| private int getSign() { |
| return (ordinal() % 2) * 2 - 1; |
| } |
| |
| public ForgeDirection toForgeDirection() { |
| return ForgeDirection.getOrientation(toSideValue()); |
| } |
| |
| public static final Direction[] directions = Direction.values(); |
| } |
| |