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package mekanism.generators.common;
import mekanism.common.Mekanism;
import mekanism.common.inventory.container.ContainerNull;
import mekanism.generators.common.inventory.container.ContainerBioGenerator;
import mekanism.generators.common.inventory.container.ContainerHeatGenerator;
import mekanism.generators.common.inventory.container.ContainerGasGenerator;
import mekanism.generators.common.inventory.container.ContainerNeutronCapture;
import mekanism.generators.common.inventory.container.ContainerReactorController;
import mekanism.generators.common.inventory.container.ContainerSolarGenerator;
import mekanism.generators.common.inventory.container.ContainerWindTurbine;
import mekanism.generators.common.tile.TileEntityAdvancedSolarGenerator;
import mekanism.generators.common.tile.TileEntityBioGenerator;
import mekanism.generators.common.tile.TileEntityHeatGenerator;
import mekanism.generators.common.tile.TileEntityGasGenerator;
import mekanism.generators.common.tile.TileEntitySolarGenerator;
import mekanism.generators.common.tile.TileEntityWindTurbine;
import mekanism.generators.common.tile.reactor.TileEntityReactorController;
import mekanism.generators.common.tile.reactor.TileEntityReactorFrame;
import mekanism.generators.common.tile.reactor.TileEntityReactorGlass;
import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix;
import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.registry.GameRegistry;
/**
* Common proxy for the Mekanism Generators module.
* @author AidanBrady
*
*/
public class GeneratorsCommonProxy
{
/**
* Register normal tile entities
*/
public void registerRegularTileEntities()
{
GameRegistry.registerTileEntity(TileEntityReactorFrame.class, "ReactorFrame");
GameRegistry.registerTileEntity(TileEntityReactorGlass.class, "ReactorGlass");
GameRegistry.registerTileEntity(TileEntityReactorLaserFocusMatrix.class, "ReactorLaserFocus");
GameRegistry.registerTileEntity(TileEntityReactorNeutronCapture.class, "ReactorNeutronCapture");
GameRegistry.registerTileEntity(TileEntityReactorPort.class, "ReactorPort");
}
/**
* Register tile entities that have special models. Overwritten in client to register TESRs.
*/
public void registerSpecialTileEntities()
{
GameRegistry.registerTileEntity(TileEntityAdvancedSolarGenerator.class, "AdvancedSolarGenerator");
GameRegistry.registerTileEntity(TileEntitySolarGenerator.class, "SolarGenerator");
GameRegistry.registerTileEntity(TileEntityBioGenerator.class, "BioGenerator");
GameRegistry.registerTileEntity(TileEntityHeatGenerator.class, "HeatGenerator");
GameRegistry.registerTileEntity(TileEntityGasGenerator.class, "GasGenerator");
GameRegistry.registerTileEntity(TileEntityWindTurbine.class, "WindTurbine");
GameRegistry.registerTileEntity(TileEntityReactorController.class, "ReactorController");
}
/**
* Register and load client-only render information.
*/
public void registerRenderInformation() {}
/**
* Set and load the mod's common configuration properties.
*/
public void loadConfiguration()
{
MekanismGenerators.advancedSolarGeneration = Mekanism.configuration.get("generation", "AdvancedSolarGeneration", 300D).getDouble(300D);
MekanismGenerators.bioGeneration = Mekanism.configuration.get("generation", "BioGeneration", 350D).getDouble(350D);
MekanismGenerators.heatGeneration = Mekanism.configuration.get("generation", "HeatGeneration", 150D).getDouble(150D);
MekanismGenerators.solarGeneration = Mekanism.configuration.get("generation", "SolarGeneration", 50D).getDouble(50D);
MekanismGenerators.windGeneration = Mekanism.configuration.get("generation", "WindGeneration", 60D).getDouble(60D);
if(Mekanism.configuration.hasChanged())
Mekanism.configuration.save();
}
/**
* Get the actual interface for a GUI. Client-only.
* @param ID - gui ID
* @param player - player that opened the GUI
* @param world - world the GUI was opened in
* @param x - gui's x position
* @param y - gui's y position
* @param z - gui's z position
* @return the GuiScreen of the GUI
*/
public Object getClientGui(int ID, EntityPlayer player, World world, int x, int y, int z)
{
return null;
}
/**
* Get the container for a GUI. Common.
* @param ID - gui ID
* @param player - player that opened the GUI
* @param world - world the GUI was opened in
* @param x - gui's x position
* @param y - gui's y position
* @param z - gui's z position
* @return the Container of the GUI
*/
public Container getServerGui(int ID, EntityPlayer player, World world, int x, int y, int z)
{
TileEntity tileEntity = world.getTileEntity(x, y, z);
switch(ID)
{
case 0:
return new ContainerHeatGenerator(player.inventory, (TileEntityHeatGenerator)tileEntity);
case 1:
return new ContainerSolarGenerator(player.inventory, (TileEntitySolarGenerator)tileEntity);
case 3:
return new ContainerGasGenerator(player.inventory, (TileEntityGasGenerator)tileEntity);
case 4:
return new ContainerBioGenerator(player.inventory, (TileEntityBioGenerator)tileEntity);
case 5:
return new ContainerWindTurbine(player.inventory, (TileEntityWindTurbine)tileEntity);
case 10:
return new ContainerReactorController(player.inventory, (TileEntityReactorController)tileEntity);
case 11:
case 12:
return new ContainerNull(player, (TileEntityReactorController)tileEntity);
case 13:
return new ContainerNeutronCapture(player.inventory, (TileEntityReactorNeutronCapture)tileEntity);
}
return null;
}
}