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package mekanism.client.render.tileentity;
import java.util.HashMap;
import java.util.Map;
import mekanism.api.gas.Gas;
import mekanism.client.model.ModelChemicalOxidizer;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.tile.TileEntityChemicalOxidizer;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import org.lwjgl.opengl.GL11;
public class RenderChemicalOxidizer extends TileEntitySpecialRenderer<TileEntityChemicalOxidizer>
{
private ModelChemicalOxidizer model = new ModelChemicalOxidizer();
private static final double offset = 0.001;
private Map<EnumFacing, HashMap<Gas, DisplayInteger>> cachedGasses = new HashMap<EnumFacing, HashMap<Gas, DisplayInteger>>();
@Override
public void renderTileEntityAt(TileEntityChemicalOxidizer tileEntity, double x, double y, double z, float partialTick, int destroyStage)
{
render(false, x, y, z, tileEntity);
if(tileEntity.gasTank.getGas() != null)
{
push();
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glColor4f(1.0F, 1.0F, 1.0F, (float)tileEntity.gasTank.getStored()/tileEntity.gasTank.getMaxGas());
bindTexture(MekanismRenderer.getBlocksTexture());
getListAndRender(tileEntity.facing, tileEntity.gasTank.getGas().getGas()).render();
GL11.glColor4f(1, 1, 1, 1);
pop();
}
render(true, x, y, z, tileEntity);
}
/*
* 0: casing, 1: glass
*/
private void render(boolean glass, double x, double y, double z, TileEntityChemicalOxidizer tileEntity)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ChemicalOxidizer.png"));
switch(tileEntity.facing.ordinal()) /*TODO: switch the enum*/
{
case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
}
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
if(!glass)
{
model.render(0.0625F);
}
else {
model.renderGlass(0.0625F);
}
GL11.glPopMatrix();
}
@SuppressWarnings("incomplete-switch")
private DisplayInteger getListAndRender(EnumFacing side, Gas gas)
{
if(gas == null || gas.getIcon() == null)
{
return null;
}
if(cachedGasses.containsKey(side) && cachedGasses.get(side).containsKey(gas))
{
return cachedGasses.get(side).get(gas);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Blocks.water;
toReturn.setTexture(gas.getIcon());
DisplayInteger display = DisplayInteger.createAndStart();
if(cachedGasses.containsKey(side))
{
cachedGasses.get(side).put(gas, display);
}
else {
HashMap<Gas, DisplayInteger> map = new HashMap<Gas, DisplayInteger>();
map.put(gas, display);
cachedGasses.put(side, map);
}
switch(side)
{
case NORTH:
{
toReturn.minX = 0.125 + offset;
toReturn.minY = 0.0625 + offset;
toReturn.minZ = 0.3125 + offset;
toReturn.maxX = 0.5 - offset;
toReturn.maxY = 0.9375 - offset;
toReturn.maxZ = 0.6875 - offset;
break;
}
case SOUTH:
{
toReturn.minX = 0.5 + offset;
toReturn.minY = 0.0625 + offset;
toReturn.minZ = 0.3125 + offset;
toReturn.maxX = 0.875 - offset;
toReturn.maxY = 0.9375 - offset;
toReturn.maxZ = 0.6875 - offset;
break;
}
case WEST:
{
toReturn.minX = 0.3125 + offset;
toReturn.minY = 0.0625 + offset;
toReturn.minZ = 0.5 + offset;
toReturn.maxX = 0.6875 - offset;
toReturn.maxY = 0.9375 - offset;
toReturn.maxZ = 0.875 - offset;
break;
}
case EAST:
{
toReturn.minX = 0.3125 + offset;
toReturn.minY = 0.0625 + offset;
toReturn.minZ = 0.125 + offset;
toReturn.maxX = 0.6875 - offset;
toReturn.maxY = 0.9375 - offset;
toReturn.maxZ = 0.5 - offset;
break;
}
}
MekanismRenderer.renderObject(toReturn);
display.endList();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
return display;
}
private void pop()
{
GL11.glPopAttrib();
GL11.glPopMatrix();
}
private void push()
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
}