|  | /** | 
|  | * This file is part of the public ComputerCraft API - http://www.computercraft.info | 
|  | * Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only. | 
|  | * For help using the API, and posting your mods, visit the forums at computercraft.info. | 
|  | */ | 
|  |  | 
|  | package dan200.turtle.api; | 
|  | import dan200.computer.api.*; | 
|  |  | 
|  | /** | 
|  | * The interface passed to upgrades by turtles, providing methods that they can call. | 
|  | * This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade. | 
|  | */ | 
|  | public interface ITurtleAccess | 
|  | { | 
|  | /** | 
|  | * Returns the world in which the turtle resides. | 
|  | * @return the world in which the turtle resides. | 
|  | */ | 
|  | public net.minecraft.world.World getWorld(); | 
|  |  | 
|  | /** | 
|  | * Returns a vector containing the integer block co-ordinates at which the turtle resides. | 
|  | * @return a vector containing the integer block co-ordinates at which the turtle resides. | 
|  | */ | 
|  | public net.minecraft.util.Vec3 getPosition(); | 
|  |  | 
|  | /** | 
|  | * Returns a vector containing the co-ordinates at which the turtle is rendered. | 
|  | * This will shift when the turtle is moving. | 
|  | * @param f The subframe fraction | 
|  | * @return a vector containing the integer block co-ordinates at which the turtle resides. | 
|  | */ | 
|  | public net.minecraft.util.Vec3 getVisualPosition( float f ); | 
|  |  | 
|  | /** | 
|  | * Returns the world direction the turtle is currently facing. | 
|  | * @return the world direction the turtle is currently facing. | 
|  | */ | 
|  | public int getFacingDir(); | 
|  |  | 
|  | /** | 
|  | * Returns the size of the turtles inventory, in number of slots. This will currently always be 16. | 
|  | * @return the size of the turtles inventory, in number of slots. This will currently always be 16. | 
|  | */ | 
|  | public int getInventorySize(); | 
|  |  | 
|  | /** | 
|  | * Returns which slot the turtle currently has selected in its inventory using turtle.select(). | 
|  | * Unlike the 1-based lua representation, this will be between 0 and getInventorySize() - 1. | 
|  | * @return which slot the turtle currently has selected in its inventory | 
|  | */ | 
|  | public int getSelectedSlot(); | 
|  |  | 
|  | /** | 
|  | * Returns the item stack that the turtle has in one of its inventory slots. | 
|  | * @param index which inventory slot to retreive, should be between 0 and getInventorySize() - 1 | 
|  | * @return the item stack that the turtle has in one of its inventory slots. May be null. | 
|  | */ | 
|  | public net.minecraft.item.ItemStack getSlotContents( int index ); | 
|  |  | 
|  | /** | 
|  | * Changes the item stack that the turtle has in one of its inventory slots. | 
|  | * @param index which inventory slot to change, should be between 0 and getInventorySize() - 1 | 
|  | * @param stack an item stack to put in the slot. May be null. | 
|  | */ | 
|  | public void setSlotContents( int index, net.minecraft.item.ItemStack stack ); | 
|  |  | 
|  | /** | 
|  | * Tries to store an item stack into the turtles current inventory, starting from the turtles | 
|  | * currently selected inventory slot. | 
|  | * @param stack The item stack to try and store. | 
|  | * @return true if the stack was completely stored in the inventory, false if | 
|  | * it was only partially stored, or could not fit at all. If false is returned | 
|  | * and the stack was partially stored, the ItemStack passed into "stack" will now | 
|  | * represent the stack of items that is left over. | 
|  | */ | 
|  | public boolean storeItemStack( net.minecraft.item.ItemStack stack ); | 
|  |  | 
|  | /** | 
|  | * Drops an item stack from the turtle onto the floor, or into an inventory is there is one | 
|  | * adjacent to the turtle in the direction specified. | 
|  | * @param stack The item stack to drop. | 
|  | * @param dir The world direction to drop the item | 
|  | * @return true if the stack was dropped, or completely stored in the adjacent inventory, false if | 
|  | * it was only partially stored in the adjacent inventory, or could not fit at all. If false is returned | 
|  | * and the stack was partially stored, the ItemStack passed into "stack" will now | 
|  | * represent the stack of items that is left over. | 
|  | */ | 
|  | public boolean dropItemStack( net.minecraft.item.ItemStack stack, int dir ); | 
|  |  | 
|  | /** | 
|  | * "Deploys" an item stack in the direction specified. This simulates a player right clicking, and calls onItemUse() on the Item class. | 
|  | * Will return true if some kind of deployment happened, and may modify the item stack. For block item types, this can be | 
|  | * used to place blocks. Some kinds of items (such as shears when facing a sheep) may modify the turtles inventory during this call. | 
|  | * @param stack The item stack to deploy | 
|  | * @param dir The world direction to deploy the item | 
|  | * @return true if the stack was deployed, false if it was not. | 
|  | */ | 
|  | public boolean deployWithItemStack( net.minecraft.item.ItemStack stack, int dir ); | 
|  |  | 
|  | /** | 
|  | * Tries to "attack" entities with an item stack in the direction specified. This simulates a player left clicking, but will | 
|  | * not affect blocks. If an entity is attacked and killed during this call, its dropped items will end up in the turtles | 
|  | * inventory. | 
|  | * @param stack The item stack to attack with | 
|  | * @param dir The world direction to attack with the item | 
|  | * @return true if something was attacked, false if it was not | 
|  | */ | 
|  | public boolean attackWithItemStack( net.minecraft.item.ItemStack stack, int dir, float damageMultiplier ); | 
|  |  | 
|  | /** | 
|  | * Returns the current fuel level of the turtle, this is the same integer returned by turtle.getFuelLevel(), | 
|  | * that decreases by 1 every time the turtle moves. Can be used to have your tool or peripheral require or supply | 
|  | * fuel to the turtle. | 
|  | * @return the fuel level | 
|  | */ | 
|  | public int getFuelLevel(); | 
|  |  | 
|  | /** | 
|  | * Tries to increase the fuel level of a turtle by burning an item stack. If the item passed in is a fuel source, fuel | 
|  | * will increase and true will be returned. Otherwise, nothing will happen and false will be returned. | 
|  | * @param stack The stack to try to refuel with | 
|  | * @return Whether the turtle was refueled | 
|  | */ | 
|  | public boolean refuelWithItemStack( net.minecraft.item.ItemStack stack ); | 
|  |  | 
|  | /** | 
|  | * Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle. | 
|  | * @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number | 
|  | * greater than the current fuel level of the turtle. | 
|  | */ | 
|  | public boolean consumeFuel( int fuel ); | 
|  |  | 
|  | /** | 
|  | * Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed | 
|  | * on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up | 
|  | * with the turtles standard movement and tool commands. An issued command will return an unique integer, which will | 
|  | * be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the | 
|  | * lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality. | 
|  | * @param handler an object which will execute the custom command when its point in the queue is reached | 
|  | * @return the unique command identifier described above | 
|  | * @see ITurtleCommandHandler | 
|  | */ | 
|  | public int issueCommand( ITurtleCommandHandler handler ); | 
|  |  | 
|  | /** | 
|  | * Returns the upgrade on the specified side of the turtle, if there is one. | 
|  | * @return the upgrade on the specified side of the turtle, if there is one. | 
|  | */ | 
|  | public ITurtleUpgrade getUpgrade( TurtleSide side ); | 
|  |  | 
|  | /** | 
|  | * Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one. | 
|  | * @return the peripheral created by the upgrade on the specified side of the turtle, if there is one. | 
|  | */ | 
|  | public IHostedPeripheral getPeripheral( TurtleSide side ); | 
|  | } |