| package universalelectricity.compatibility; |
| |
| import ic2.api.energy.tile.IEnergyAcceptor; |
| import ic2.api.energy.tile.IEnergySink; |
| |
| import java.util.ArrayList; |
| import java.util.Arrays; |
| import java.util.Iterator; |
| import java.util.List; |
| import java.util.Set; |
| |
| import net.minecraft.tileentity.TileEntity; |
| import net.minecraftforge.common.ForgeDirection; |
| import net.minecraftforge.common.MinecraftForge; |
| import universalelectricity.core.block.IConductor; |
| import universalelectricity.core.block.IElectrical; |
| import universalelectricity.core.block.INetworkConnection; |
| import universalelectricity.core.block.INetworkProvider; |
| import universalelectricity.core.electricity.ElectricalEvent.ElectricityProductionEvent; |
| import universalelectricity.core.electricity.ElectricalEvent.ElectricityRequestEvent; |
| import universalelectricity.core.electricity.ElectricityPack; |
| import universalelectricity.core.grid.ElectricityNetwork; |
| import universalelectricity.core.grid.IElectricityNetwork; |
| import universalelectricity.core.path.Pathfinder; |
| import universalelectricity.core.path.PathfinderChecker; |
| import universalelectricity.core.vector.Vector3; |
| import universalelectricity.core.vector.VectorHelper; |
| import buildcraft.api.power.IPowerReceptor; |
| import buildcraft.api.power.PowerHandler.PowerReceiver; |
| import buildcraft.api.power.PowerHandler.Type; |
| import cpw.mods.fml.common.FMLLog; |
| |
| /** |
| * A universal network that words with multiple energy systems. |
| * |
| * @author micdoodle8, Calclavia, Aidancbrady |
| * |
| */ |
| public class UniversalNetwork extends ElectricityNetwork |
| { |
| @Override |
| public float produce(ElectricityPack electricity, TileEntity... ignoreTiles) |
| { |
| ElectricityProductionEvent evt = new ElectricityProductionEvent(this, electricity, ignoreTiles); |
| MinecraftForge.EVENT_BUS.post(evt); |
| |
| float totalEnergy = electricity.getWatts(); |
| float networkResistance = getTotalResistance(); |
| float proportionWasted = getTotalResistance() / (getTotalResistance() + acceptorResistance); |
| float energyWasted = totalEnergy * proportionWasted; |
| float totalUsableEnergy = totalEnergy - energyWasted; |
| float remainingUsableEnergy = totalUsableEnergy; |
| float voltage = electricity.voltage; |
| |
| if (!evt.isCanceled()) |
| { |
| Set<TileEntity> avaliableEnergyTiles = this.getAcceptors(); |
| |
| if (!avaliableEnergyTiles.isEmpty()) |
| { |
| final float totalEnergyRequest = this.getRequest(ignoreTiles).getWatts(); |
| |
| if (totalEnergyRequest > 0) |
| { |
| for (TileEntity tileEntity : avaliableEnergyTiles) |
| { |
| if (tileEntity != null && !tileEntity.isInvalid()) |
| { |
| if (remainingUsableEnergy > 0 && !Arrays.asList(ignoreTiles).contains(tileEntity)) |
| { |
| if (tileEntity instanceof IElectrical) |
| { |
| IElectrical electricalTile = (IElectrical) tileEntity; |
| |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| if (electricalTile.canConnect(direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction))) |
| { |
| float energyToSend = totalUsableEnergy * (Math.min(electricalTile.getRequest(direction), totalEnergyRequest) / totalEnergyRequest); |
| |
| if (energyToSend > 0) |
| { |
| ElectricityPack electricityToSend = ElectricityPack.getFromWatts(energyToSend, voltage); |
| remainingUsableEnergy -= electricalTile.receiveElectricity(direction, electricityToSend, true); |
| } |
| } |
| } |
| } |
| else if (Compatibility.isIndustrialCraft2Loaded() && tileEntity instanceof IEnergySink) |
| { |
| IEnergySink electricalTile = (IEnergySink) tileEntity; |
| |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| TileEntity conductor = VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction); |
| |
| if (this.getConductors().contains(conductor) && electricalTile.acceptsEnergyFrom(conductor, direction)) |
| { |
| float energyToSend = (float) Math.min(totalUsableEnergy * ((electricalTile.demandedEnergyUnits() * Compatibility.IC2_RATIO) / totalEnergyRequest), electricalTile.getMaxSafeInput() * Compatibility.IC2_RATIO); |
| |
| if (energyToSend > 0) |
| { |
| remainingUsableEnergy -= electricalTile.injectEnergyUnits(direction, energyToSend * Compatibility.TO_IC2_RATIO); |
| } |
| } |
| } |
| } |
| else if (Compatibility.isBuildcraftLoaded() && tileEntity instanceof IPowerReceptor) |
| { |
| IPowerReceptor electricalTile = (IPowerReceptor) tileEntity; |
| |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| TileEntity conductor = VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction); |
| PowerReceiver receiver = electricalTile.getPowerReceiver(direction); |
| |
| if (this.getConductors().contains(conductor)) |
| { |
| float energyToSend = totalUsableEnergy * ((receiver.powerRequest() * Compatibility.TO_BC_RATIO) / totalEnergyRequest); |
| |
| if (energyToSend > 0) |
| { |
| remainingUsableEnergy -= receiver.receiveEnergy(Type.PIPE, energyToSend * Compatibility.TO_BC_RATIO, direction); |
| } |
| } |
| } |
| } |
| } |
| } |
| else |
| { |
| this.refresh(); |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| return remainingUsableEnergy; |
| } |
| |
| @Override |
| public ElectricityPack getRequest(TileEntity... ignoreTiles) |
| { |
| List<ElectricityPack> requests = new ArrayList<ElectricityPack>(); |
| |
| Iterator<TileEntity> it = this.getAcceptors().iterator(); |
| |
| while (it.hasNext()) |
| { |
| TileEntity tileEntity = it.next(); |
| |
| if (Arrays.asList(ignoreTiles).contains(tileEntity)) |
| { |
| continue; |
| } |
| |
| if (tileEntity != null && !tileEntity.isInvalid()) |
| { |
| if (tileEntity.worldObj.getBlockTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord) == tileEntity) |
| { |
| if (tileEntity instanceof IElectrical) |
| { |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| if (((IElectrical) tileEntity).canConnect(direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction))) |
| { |
| requests.add(ElectricityPack.getFromWatts(((IElectrical) tileEntity).getRequest(direction), ((IElectrical) tileEntity).getVoltage())); |
| } |
| } |
| continue; |
| } |
| |
| if (Compatibility.isIndustrialCraft2Loaded() && tileEntity instanceof IEnergySink) |
| { |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| if (((IEnergySink) tileEntity).acceptsEnergyFrom(VectorHelper.getTileEntityFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction), direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction))) |
| { |
| requests.add(ElectricityPack.getFromWatts((float) (Math.min(((IEnergySink) tileEntity).demandedEnergyUnits(), ((IEnergySink) tileEntity).getMaxSafeInput()) * Compatibility.IC2_RATIO), 120)); |
| } |
| } |
| |
| continue; |
| } |
| |
| if (Compatibility.isBuildcraftLoaded() && tileEntity instanceof IPowerReceptor) |
| { |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| if (((IPowerReceptor) tileEntity).getPowerReceiver(direction) != null) |
| { |
| ElectricityPack pack = ElectricityPack.getFromWatts(((IPowerReceptor) tileEntity).getPowerReceiver(direction).powerRequest() * Compatibility.BC3_RATIO, 120); |
| |
| if (pack.getWatts() > 0) |
| { |
| requests.add(pack); |
| break; |
| } |
| } |
| } |
| |
| continue; |
| |
| } |
| } |
| } |
| } |
| |
| ElectricityPack mergedPack = ElectricityPack.merge(requests); |
| ElectricityRequestEvent evt = new ElectricityRequestEvent(this, mergedPack, ignoreTiles); |
| MinecraftForge.EVENT_BUS.post(evt); |
| return mergedPack; |
| } |
| |
| @Override |
| public void refresh() |
| { |
| this.electricalTiles.clear(); |
| |
| try |
| { |
| Iterator<IConductor> it = this.getConductors().iterator(); |
| |
| while (it.hasNext()) |
| { |
| IConductor conductor = it.next(); |
| |
| if (conductor == null) |
| { |
| it.remove(); |
| } |
| else if (((TileEntity) conductor).isInvalid()) |
| { |
| it.remove(); |
| } |
| else |
| { |
| conductor.setNetwork(this); |
| } |
| |
| for (int i = 0; i < conductor.getAdjacentConnections().length; i++) |
| { |
| TileEntity acceptor = conductor.getAdjacentConnections()[i]; |
| |
| if (!(acceptor instanceof IConductor)) |
| { |
| if (acceptor instanceof IElectrical) |
| { |
| ArrayList<ForgeDirection> possibleDirections = null; |
| |
| if (this.electricalTiles.containsKey(acceptor)) |
| { |
| possibleDirections = this.electricalTiles.get(acceptor); |
| } |
| else |
| { |
| possibleDirections = new ArrayList<ForgeDirection>(); |
| } |
| |
| if (((IElectrical) acceptor).canConnect(ForgeDirection.getOrientation(i)) && this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i)))) |
| { |
| possibleDirections.add(ForgeDirection.getOrientation(i)); |
| } |
| |
| this.electricalTiles.put(acceptor, possibleDirections); |
| continue; |
| } |
| |
| if (Compatibility.isIndustrialCraft2Loaded() && acceptor instanceof IEnergyAcceptor) |
| { |
| ArrayList<ForgeDirection> possibleDirections = null; |
| |
| if (this.electricalTiles.containsKey(acceptor)) |
| { |
| possibleDirections = this.electricalTiles.get(acceptor); |
| } |
| else |
| { |
| possibleDirections = new ArrayList<ForgeDirection>(); |
| } |
| |
| if (((IEnergyAcceptor) acceptor).acceptsEnergyFrom(VectorHelper.getTileEntityFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i)), ForgeDirection.getOrientation(i)) && this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i)))) |
| { |
| possibleDirections.add(ForgeDirection.getOrientation(i)); |
| } |
| |
| this.electricalTiles.put(acceptor, possibleDirections); |
| continue; |
| } |
| |
| if (Compatibility.isBuildcraftLoaded() && acceptor instanceof IPowerReceptor) |
| { |
| ArrayList<ForgeDirection> possibleDirections = null; |
| |
| if (this.electricalTiles.containsKey(acceptor)) |
| { |
| possibleDirections = this.electricalTiles.get(acceptor); |
| } |
| else |
| { |
| possibleDirections = new ArrayList<ForgeDirection>(); |
| } |
| |
| if (this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i)))) |
| { |
| possibleDirections.add(ForgeDirection.getOrientation(i)); |
| } |
| |
| this.electricalTiles.put(acceptor, possibleDirections); |
| continue; |
| } |
| } |
| } |
| } |
| } |
| catch (Exception e) |
| { |
| FMLLog.severe("Universal Electricity: Failed to refresh conductor."); |
| e.printStackTrace(); |
| } |
| } |
| |
| @Override |
| public void merge(IElectricityNetwork network) |
| { |
| if (network != null && network != this) |
| { |
| UniversalNetwork newNetwork = new UniversalNetwork(); |
| newNetwork.getConductors().addAll(this.getConductors()); |
| newNetwork.getConductors().addAll(network.getConductors()); |
| newNetwork.refresh(); |
| } |
| } |
| |
| @Override |
| public void split(IConductor splitPoint) |
| { |
| if (splitPoint instanceof TileEntity) |
| { |
| this.getConductors().remove(splitPoint); |
| |
| /** |
| * Loop through the connected blocks and attempt to see if there are connections between |
| * the two points elsewhere. |
| */ |
| TileEntity[] connectedBlocks = splitPoint.getAdjacentConnections(); |
| |
| for (int i = 0; i < connectedBlocks.length; i++) |
| { |
| TileEntity connectedBlockA = connectedBlocks[i]; |
| |
| if (connectedBlockA instanceof INetworkConnection) |
| { |
| for (int ii = 0; ii < connectedBlocks.length; ii++) |
| { |
| final TileEntity connectedBlockB = connectedBlocks[ii]; |
| |
| if (connectedBlockA != connectedBlockB && connectedBlockB instanceof INetworkConnection) |
| { |
| Pathfinder finder = new PathfinderChecker(((TileEntity) splitPoint).worldObj, (INetworkConnection) connectedBlockB, splitPoint); |
| finder.init(new Vector3(connectedBlockA)); |
| |
| if (finder.results.size() > 0) |
| { |
| /** |
| * The connections A and B are still intact elsewhere. Set all |
| * references of wire connection into one network. |
| */ |
| |
| for (Vector3 node : finder.closedSet) |
| { |
| TileEntity nodeTile = node.getTileEntity(((TileEntity) splitPoint).worldObj); |
| |
| if (nodeTile instanceof INetworkProvider) |
| { |
| if (nodeTile != splitPoint) |
| { |
| ((INetworkProvider) nodeTile).setNetwork(this); |
| } |
| } |
| } |
| } |
| else |
| { |
| /** |
| * The connections A and B are not connected anymore. Give both of |
| * them a new network. |
| */ |
| IElectricityNetwork newNetwork = new UniversalNetwork(); |
| |
| for (Vector3 node : finder.closedSet) |
| { |
| TileEntity nodeTile = node.getTileEntity(((TileEntity) splitPoint).worldObj); |
| |
| if (nodeTile instanceof INetworkProvider) |
| { |
| if (nodeTile != splitPoint) |
| { |
| newNetwork.getConductors().add((IConductor) nodeTile); |
| } |
| } |
| } |
| |
| newNetwork.refresh(); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| @Override |
| public String toString() |
| { |
| return "UniversalNetwork[" + this.hashCode() + "|Wires:" + this.getConductors().size() + "|Acceptors:" + this.electricalTiles.size() + "]"; |
| } |
| } |