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package universalelectricity.ore;
import java.util.Random;
import net.minecraft.src.Block;
import net.minecraft.src.IChunkProvider;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.oredict.OreDictionary;
import universalelectricity.UEConfig;
import universalelectricity.UniversalElectricity;
/**
* This class is used for storing ore generation data. If you are too
* lazy to generate your own ores, you can do {@link #OreGenerator.ORES_TO_GENERATE.add()}
* to add your ore to the list of ores to generate.
* @author Calclavia
*
*/
public abstract class OreGenBase
{
public String name;
public String oreDictionaryName;
public boolean shouldGenerate;
public int blockIndexTexture;
public ItemStack oreStack;
public int oreID;
public int oreMeta;
/**
* What harvest level does this machine need to be acquired?
*/
public int harvestLevel;
/**
* The predefined tool classes are "pickaxe", "shovel", "axe". You can add others for custom tools.
*/
public String harvestTool;
/**
* @param name - The name of the ore for display
* @param textureFile - The 16x16 png texture of your ore to override
* @param minGenerateLevel - The highest generation level of your ore
* @param maxGenerateLevel - The lowest generation level of your ore
* @param amountPerChunk - The amount of ores to generate per chunk
* @param amountPerBranch - The amount of ores to generate in a clutter. E.g coal generates with a lot of other coal next to it. How much do you want?
*/
public OreGenBase(String name, String oreDiectionaryName, ItemStack stack, String harvestTool, int harvestLevel)
{
this.name = name;
this.shouldGenerate = false;
this.harvestTool = harvestTool;
this.harvestLevel = harvestLevel;
this.oreDictionaryName = oreDiectionaryName;
this.oreStack = stack;
this.oreID = stack.itemID;
this.oreMeta = stack.getItemDamage();
OreDictionary.registerOre(oreDictionaryName, stack);
MinecraftForge.setBlockHarvestLevel(Block.blocksList[stack.itemID], stack.getItemDamage(), harvestTool, harvestLevel);
}
public OreGenBase enable()
{
this.shouldGenerate = shouldGenerateOre(name);
return this;
}
//You may inherit from this class and change this function if you want a custom texture render for your ore.
public int getBlockTextureFromSide(int side)
{
return this.blockIndexTexture;
}
//Checks the config file and see if Universal Electricity should generate this ore
private static boolean shouldGenerateOre(String oreName)
{
return UEConfig.getConfigData(UniversalElectricity.CONFIGURATION, "Generate " + oreName, true);
}
public abstract void generate(World world, Random random, int varX, int varZ);
public abstract boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator);
}