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package mekanism.api;
import mekanism.api.util.EnergyUtils.EnergyType;
public class MekanismConfig
{
public static class general
{
public static boolean updateNotifications = true;
public static boolean controlCircuitOreDict = true;
public static boolean logPackets = false;
public static boolean dynamicTankEasterEgg = false;
public static boolean voiceServerEnabled = true;
public static boolean cardboardSpawners = true;
public static boolean enableWorldRegeneration = true;
public static boolean creativeOverrideElectricChest = true;
public static boolean spawnBabySkeletons = true;
public static int obsidianTNTBlastRadius = 12;
public static int osmiumPerChunk = 12;
public static int copperPerChunk = 16;
public static int tinPerChunk = 14;
public static int saltPerChunk = 2;
public static int obsidianTNTDelay = 100;
public static int UPDATE_DELAY = 10;
public static int VOICE_PORT = 36123;
public static int maxUpgradeMultiplier = 10;
public static int userWorldGenVersion = 0;
public static double ENERGY_PER_REDSTONE = 10000;
public static EnergyType activeType = EnergyType.J;
public static double TO_IC2;
public static double TO_BC;
public static double TO_TE;
public static double FROM_H2;
public static double FROM_IC2;
public static double FROM_BC;
public static double FROM_TE;
public static int laserRange;
public static double laserEnergyNeededPerHardness;
public static double minerSilkMultiplier = 6;
public static boolean blacklistBC;
public static boolean blacklistIC2;
public static boolean blacklistRF;
}
public static class client
{
public static boolean enablePlayerSounds = true;
public static boolean enableMachineSounds = true;
public static boolean fancyUniversalCableRender = true;
public static boolean holidays = true;
public static float baseSoundVolume = 1F;
public static boolean machineEffects = true;
public static boolean oldTransmitterRender = false;
public static boolean replaceSoundsWhenResuming = true;
public static boolean renderCTM = true;
public static boolean enableAmbientLighting;
public static int ambientLightingLevel;
}
public static class usage
{
public static double enrichmentChamberUsage;
public static double osmiumCompressorUsage;
public static double combinerUsage;
public static double crusherUsage;
public static double factoryUsage;
public static double metallurgicInfuserUsage;
public static double purificationChamberUsage;
public static double energizedSmelterUsage;
public static double digitalMinerUsage;
public static double electricPumpUsage;
public static double rotaryCondensentratorUsage;
public static double oxidationChamberUsage;
public static double chemicalInfuserUsage;
public static double chemicalInjectionChamberUsage;
public static double precisionSawmillUsage;
public static double chemicalDissolutionChamberUsage;
public static double chemicalWasherUsage;
public static double chemicalCrystallizerUsage;
public static double seismicVibratorUsage;
public static double pressurizedReactionBaseUsage;
public static double fluidicPlenisherUsage;
public static double laserUsage;
public static double salinationPlantWaterUsage;
public static double gasCentrifugeUsage;
public static double heavyWaterElectrolysisUsage;
}
public static class generators
{
public static double advancedSolarGeneration;
public static double bioGeneration;
public static double heatGeneration;
public static double heatGenerationLava;
public static double heatGenerationNether;
public static double solarGeneration;
public static double windGenerationMin;
public static double windGenerationMax;
public static int windGenerationMinY;
public static int windGenerationMaxY;
}
public static class tools
{
public static double armorSpawnRate;
}
}