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package ic2.api.network;
import net.minecraft.entity.player.EntityPlayer;
/**
* Allows a tile entity to receive network events received from clients.
*/
public interface INetworkClientTileEntityEventListener {
/**
* Called when a network event is received.
*
* @param player client which sent the event
* @param event event ID
*/
void onNetworkEvent(EntityPlayer player, int event);
}