package ic2.api.network; | |
import net.minecraft.entity.player.EntityPlayer; | |
/** | |
* Allows a tile entity to receive network events received from clients. | |
*/ | |
public interface INetworkClientTileEntityEventListener { | |
/** | |
* Called when a network event is received. | |
* | |
* @param player client which sent the event | |
* @param event event ID | |
*/ | |
void onNetworkEvent(EntityPlayer player, int event); | |
} | |