| /** |
| * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team |
| * http://www.mod-buildcraft.com |
| * |
| * BuildCraft is distributed under the terms of the Minecraft Mod Public |
| * License 1.0, or MMPL. Please check the contents of the license located in |
| * http://www.mod-buildcraft.com/MMPL-1.0.txt |
| */ |
| package buildcraft.api.power; |
| |
| import net.minecraft.world.World; |
| import net.minecraftforge.common.util.ForgeDirection; |
| |
| /** |
| * This interface should be implemented by any Tile Entity that wishes to be |
| * able to receive power. |
| */ |
| public interface IPowerReceptor { |
| |
| /** |
| * Get the PowerReceiver for this side of the block. You can return the same |
| * PowerReceiver for all sides or one for each side. |
| * |
| * You should NOT return null to this method unless you mean to NEVER |
| * receive power from that side. Returning null, after previous returning a |
| * PowerReceiver, will most likely cause pipe connections to derp out and |
| * engines to eventually explode. |
| * |
| * @param side |
| * @return |
| */ |
| public PowerHandler.PowerReceiver getPowerReceiver(ForgeDirection side); |
| |
| /** |
| * Call back from the PowerHandler that is called when the stored power |
| * exceeds the activation power. |
| * |
| * It can be triggered by update() calls or power modification calls. |
| * |
| * @param workProvider |
| */ |
| public void doWork(PowerHandler workProvider); |
| |
| public World getWorld(); |
| } |