| package universalelectricity.compatibility; |
| |
| import ic2.api.energy.event.EnergyTileLoadEvent; |
| import ic2.api.energy.event.EnergyTileUnloadEvent; |
| import ic2.api.energy.tile.IEnergySink; |
| import ic2.api.energy.tile.IEnergySource; |
| import ic2.api.energy.tile.IEnergyTile; |
| import ic2.api.item.IElectricItemManager; |
| import ic2.api.item.ISpecialElectricItem; |
| import net.minecraft.item.ItemStack; |
| import net.minecraft.tileentity.TileEntity; |
| import net.minecraft.world.World; |
| import net.minecraftforge.common.ForgeDirection; |
| import net.minecraftforge.common.MinecraftForge; |
| import thermalexpansion.api.item.IChargeableItem; |
| import universalelectricity.core.electricity.ElectricityPack; |
| import universalelectricity.core.item.IItemElectric; |
| import universalelectricity.core.vector.Vector3; |
| import universalelectricity.prefab.tile.TileEntityElectrical; |
| import buildcraft.api.power.IPowerReceptor; |
| import buildcraft.api.power.PowerHandler; |
| import buildcraft.api.power.PowerHandler.PowerReceiver; |
| import buildcraft.api.power.PowerHandler.Type; |
| |
| /** |
| * A universal electricity tile used for tiles that consume or produce electricity. |
| * |
| * Extend this class or use as a reference for your own implementation of compatible electrical |
| * tiles. |
| * |
| * @author micdoodle8, Calclavia |
| * |
| */ |
| public abstract class TileEntityUniversalElectrical extends TileEntityElectrical implements IEnergySink, IEnergySource, IPowerReceptor |
| { |
| protected boolean isAddedToEnergyNet; |
| public PowerHandler bcPowerHandler; |
| public Type bcBlockType = Type.MACHINE; |
| public float maxInputEnergy = 100; |
| |
| /** |
| * Recharges electric item. |
| */ |
| @Override |
| public void recharge(ItemStack itemStack) |
| { |
| if (itemStack != null) |
| { |
| if (itemStack.getItem() instanceof IItemElectric) |
| { |
| super.recharge(itemStack); |
| } |
| else if (itemStack.getItem() instanceof ISpecialElectricItem) |
| { |
| ISpecialElectricItem electricItem = (ISpecialElectricItem) itemStack.getItem(); |
| IElectricItemManager manager = electricItem.getManager(itemStack); |
| float energy = Math.max(this.getProvide(ForgeDirection.UNKNOWN) * Compatibility.IC2_RATIO, 0); |
| energy = manager.charge(itemStack, (int) (energy * Compatibility.TO_IC2_RATIO), 0, false, false) * Compatibility.IC2_RATIO; |
| this.provideElectricity(energy, true); |
| } |
| else if (itemStack.getItem() instanceof IChargeableItem) |
| { |
| float accepted = ((IChargeableItem) itemStack.getItem()).receiveEnergy(itemStack, this.getProvide(ForgeDirection.UNKNOWN) * Compatibility.BC3_RATIO, true); |
| this.provideElectricity(accepted, true); |
| } |
| } |
| } |
| |
| /** |
| * Discharges electric item. |
| */ |
| @Override |
| public void discharge(ItemStack itemStack) |
| { |
| if (itemStack != null) |
| { |
| if (itemStack.getItem() instanceof IItemElectric) |
| { |
| super.discharge(itemStack); |
| } |
| else if (itemStack.getItem() instanceof ISpecialElectricItem) |
| { |
| ISpecialElectricItem electricItem = (ISpecialElectricItem) itemStack.getItem(); |
| |
| if (electricItem.canProvideEnergy(itemStack)) |
| { |
| IElectricItemManager manager = electricItem.getManager(itemStack); |
| float energy = Math.max(this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.IC2_RATIO, 0); |
| energy = manager.discharge(itemStack, (int) (energy * Compatibility.TO_IC2_RATIO), 0, false, false); |
| this.receiveElectricity(energy, true); |
| } |
| } |
| else if (itemStack.getItem() instanceof IChargeableItem) |
| { |
| float given = ((IChargeableItem) itemStack.getItem()).transferEnergy(itemStack, this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.BC3_RATIO, true); |
| this.receiveElectricity(given, true); |
| } |
| } |
| } |
| |
| @Override |
| public void initiate() |
| { |
| super.initiate(); |
| this.initBuildCraft(); |
| } |
| |
| @Override |
| public void updateEntity() |
| { |
| super.updateEntity(); |
| |
| // Register to the IC2 Network |
| if (!this.worldObj.isRemote) |
| { |
| if (!this.isAddedToEnergyNet) |
| { |
| this.initIC(); |
| } |
| |
| if (this.bcPowerHandler == null) |
| { |
| this.initBuildCraft(); |
| } |
| |
| if (Compatibility.isBuildcraftLoaded()) |
| { |
| if (this.bcPowerHandler.getEnergyStored() > 0) |
| { |
| /** |
| * Cheat BuildCraft powerHandler and always empty energy inside of it. |
| */ |
| this.receiveElectricity(this.bcPowerHandler.getEnergyStored() * Compatibility.BC3_RATIO, true); |
| this.bcPowerHandler.setEnergy(0); |
| } |
| } |
| } |
| } |
| |
| @Override |
| public void produce() |
| { |
| if (!this.worldObj.isRemote) |
| { |
| for (ForgeDirection outputDirection : this.getOutputDirections()) |
| { |
| this.produceUE(outputDirection); |
| this.produceBuildCraft(outputDirection); |
| } |
| } |
| } |
| |
| public void produceBuildCraft(ForgeDirection outputDirection) |
| { |
| if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN) |
| { |
| float provide = this.getProvide(outputDirection); |
| |
| if (this.getEnergyStored() >= provide && provide > 0) |
| { |
| if (Compatibility.isBuildcraftLoaded()) |
| { |
| TileEntity tileEntity = new Vector3(this).modifyPositionFromSide(outputDirection).getTileEntity(this.worldObj); |
| |
| if (tileEntity instanceof IPowerReceptor) |
| { |
| PowerReceiver receiver = ((IPowerReceptor) tileEntity).getPowerReceiver(outputDirection.getOpposite()); |
| |
| if (receiver != null) |
| { |
| float bc3Provide = provide * Compatibility.TO_BC_RATIO; |
| float energyUsed = Math.min(receiver.receiveEnergy(this.bcBlockType, bc3Provide, outputDirection.getOpposite()), bc3Provide); |
| this.provideElectricity((bc3Provide - (energyUsed * Compatibility.TO_BC_RATIO)), true); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| /** |
| * IC2 Methods |
| */ |
| @Override |
| public boolean acceptsEnergyFrom(TileEntity emitter, ForgeDirection direction) |
| { |
| return this.getInputDirections().contains(direction); |
| } |
| |
| @Override |
| public double getOfferedEnergy() |
| { |
| return this.getProvide(ForgeDirection.UNKNOWN) * Compatibility.TO_IC2_RATIO; |
| } |
| |
| @Override |
| public void drawEnergy(double amount) |
| { |
| this.provideElectricity((float) amount * Compatibility.IC2_RATIO, true); |
| } |
| |
| @Override |
| public void invalidate() |
| { |
| this.unloadTileIC2(); |
| super.invalidate(); |
| } |
| |
| @Override |
| public void onChunkUnload() |
| { |
| this.unloadTileIC2(); |
| super.onChunkUnload(); |
| } |
| |
| protected void initIC() |
| { |
| if (Compatibility.isIndustrialCraft2Loaded()) |
| { |
| MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this)); |
| } |
| |
| this.isAddedToEnergyNet = true; |
| } |
| |
| private void unloadTileIC2() |
| { |
| if (this.isAddedToEnergyNet && this.worldObj != null) |
| { |
| if (Compatibility.isIndustrialCraft2Loaded()) |
| { |
| MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this)); |
| } |
| |
| this.isAddedToEnergyNet = false; |
| } |
| } |
| |
| @Override |
| public double demandedEnergyUnits() |
| { |
| return Math.ceil(this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.TO_IC2_RATIO); |
| } |
| |
| @Override |
| public double injectEnergyUnits(ForgeDirection direction, double amount) |
| { |
| if (this.getInputDirections().contains(direction)) |
| { |
| float convertedEnergy = (float) (amount * Compatibility.IC2_RATIO); |
| ElectricityPack toSend = ElectricityPack.getFromWatts(convertedEnergy, this.getVoltage()); |
| float receive = this.receiveElectricity(direction, toSend, true); |
| |
| // Return the difference, since injectEnergy returns left over energy, and |
| // receiveElectricity returns energy used. |
| return Math.round(amount - (receive * Compatibility.TO_IC2_RATIO)); |
| } |
| |
| return amount; |
| } |
| |
| @Override |
| public boolean emitsEnergyTo(TileEntity receiver, ForgeDirection direction) |
| { |
| return receiver instanceof IEnergyTile && this.getOutputDirections().contains(direction); |
| } |
| |
| @Override |
| public int getMaxSafeInput() |
| { |
| return Integer.MAX_VALUE; |
| } |
| |
| /** |
| * BuildCraft power support |
| */ |
| public void initBuildCraft() |
| { |
| if (this.bcPowerHandler == null) |
| { |
| this.bcPowerHandler = new PowerHandler(this, this.bcBlockType); |
| } |
| this.bcPowerHandler.configure(0, this.maxInputEnergy, 0, (int) Math.ceil(this.getMaxEnergyStored() * Compatibility.BC3_RATIO)); |
| } |
| |
| @Override |
| public PowerReceiver getPowerReceiver(ForgeDirection side) |
| { |
| this.initBuildCraft(); |
| return this.bcPowerHandler.getPowerReceiver(); |
| } |
| |
| @Override |
| public void doWork(PowerHandler workProvider) |
| { |
| |
| } |
| |
| @Override |
| public World getWorld() |
| { |
| return this.getWorldObj(); |
| } |
| } |