|  | package ic2.api.item; | 
|  |  | 
|  | import net.minecraft.item.ItemStack; | 
|  |  | 
|  | /** | 
|  | * Provides the ability to store energy on the implementing item. | 
|  | * | 
|  | * This interface is a special version of IElectricItem which delegates the implementation of | 
|  | * charge(), discharge() and canUse() to the implementing Item. | 
|  | * | 
|  | * The default implementation (when not using ICustomElectricItem) does the following: | 
|  | * - store and retrieve the charge | 
|  | * - handle charging, taking amount, tier, transfer limit, canProvideEnergy and simulate into account | 
|  | * - replace item IDs if appropriate (getChargedItemId() and getEmptyItemId()) | 
|  | * - update and manage the damage value for the visual charge indicator | 
|  | * | 
|  | * @note ICustomElectricItem must not call the ElectricItem methods charge, discharge or canUse | 
|  | * | 
|  | * @deprecated Use ISpecialElectricItem instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public interface ICustomElectricItem extends IElectricItem { | 
|  | /** | 
|  | * Charge an item with a specified amount of energy | 
|  | * | 
|  | * @param itemStack electric item's stack | 
|  | * @param amount amount of energy to charge in EU | 
|  | * @param tier tier of the charging device, has to be at least as high as the item to charge | 
|  | * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() | 
|  | * @param simulate don't actually change the item, just determine the return value | 
|  | * @return Energy transferred into the electric item | 
|  | */ | 
|  | public int charge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate); | 
|  |  | 
|  | /** | 
|  | * Discharge an item by a specified amount of energy | 
|  | * | 
|  | * @param itemStack electric item's stack | 
|  | * @param amount amount of energy to charge in EU | 
|  | * @param tier tier of the discharging device, has to be at least as high as the item to discharge | 
|  | * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() | 
|  | * @param simulate don't actually discharge the item, just determine the return value | 
|  | * @return Energy retrieved from the electric item | 
|  | */ | 
|  | public int discharge(ItemStack itemStack, int amount, int tier, boolean ignoreTransferLimit, boolean simulate); | 
|  |  | 
|  | /** | 
|  | * Determine if the specified electric item has at least a specific amount of EU. | 
|  | * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. | 
|  | * BatPacks are not taken into account. | 
|  | * | 
|  | * @param itemStack electric item's stack | 
|  | * @param amount minimum amount of energy required | 
|  | * @return true if there's enough energy | 
|  | */ | 
|  | public boolean canUse(ItemStack itemStack, int amount); | 
|  |  | 
|  | /** | 
|  | * Determine whether to show the charge tool tip with NEI or other means. | 
|  | * | 
|  | * Return false if IC2's handler is incompatible, you want to implement your own or you don't | 
|  | * want to display the charge at all. | 
|  | * | 
|  | * @return true to show the tool tip (x/y EU) | 
|  | */ | 
|  | public boolean canShowChargeToolTip(ItemStack itemStack); | 
|  | } |