blob: 8ea45561a2bfb5829060c00335282313ccd9378a [file] [log] [blame] [raw]
package universalelectricity.prefab;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.common.registry.LanguageRegistry;
import cpw.mods.fml.relauncher.Side;
/**
* A class to help you out with translations.
*
* @author Calclavia
*
*/
public class TranslationHelper
{
/**
* Loads all the language files for a mod. This supports the loading of "child" language files
* for sub-languages to be loaded all from one file instead of creating multiple of them. An
* example of this usage would be different Spanish sub-translations (es_MX, es_YU).
*
* @param languagePath - The path to the mod's language file folder.
* @param languageSupported - The languages supported. E.g: new String[]{"en_US", "en_AU",
* "en_UK"}
* @return The amount of language files loaded successfully.
*/
public static int loadLanguages(String languagePath, String[] languageSupported)
{
int languages = 0;
/**
* Load all languages.
*/
for (String language : languageSupported)
{
LanguageRegistry.instance().loadLocalization(languagePath + language + ".properties", language, false);
if (LanguageRegistry.instance().getStringLocalization("children", language) != "")
{
try
{
String[] children = LanguageRegistry.instance().getStringLocalization("children", language).split(",");
for (String child : children)
{
if (child != "" || child != null)
{
LanguageRegistry.instance().loadLocalization(languagePath + language + ".properties", child, false);
languages++;
}
}
}
catch (Exception e)
{
FMLLog.severe("Failed to load a child language file.");
e.printStackTrace();
}
}
languages++;
}
return languages;
}
/**
* Gets the local text of your translation based on the given key. This will look through your
* mod's translation file that was previously registered. Make sure you enter the full name
*
* @param key - e.g tile.block.name
* @return The translated string or the default English translation if none was found.
*/
public static String getLocal(String key)
{
String text = null;
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{
text = LanguageRegistry.instance().getStringLocalization(key);
}
if (text == null || text == "")
{
text = LanguageRegistry.instance().getStringLocalization(key, "en_US");
}
return text;
}
}