| package universalelectricity.prefab.ore; | |
| import java.util.Random; | |
| import net.minecraft.src.ChunkProviderEnd; | |
| import net.minecraft.src.ChunkProviderGenerate; | |
| import net.minecraft.src.ChunkProviderHell; | |
| import net.minecraft.src.IChunkProvider; | |
| import net.minecraft.src.ItemStack; | |
| import net.minecraft.src.MathHelper; | |
| import net.minecraft.src.World; | |
| /** | |
| * This class is used for storing ore generation data. If you are too lazy to | |
| * generate your own ores, you can do | |
| * {@link #OreGenerator.ORES_TO_GENERATE.add()} to add your ore to the list of | |
| * ores to generate. | |
| * | |
| * @author Calclavia | |
| * | |
| */ | |
| public class OreGenReplace extends OreGenBase | |
| { | |
| public int minGenerateLevel; | |
| public int maxGenerateLevel; | |
| public int amountPerChunk; | |
| public int amountPerBranch; | |
| public int replaceID; | |
| public boolean generateSurface; | |
| public boolean generateNether; | |
| public boolean generateEnd; | |
| /** | |
| * @param name | |
| * - The name of the ore for display | |
| * @param textureFile | |
| * - The 16x16 png texture of your ore to override | |
| * @param minGenerateLevel | |
| * - The highest generation level of your ore | |
| * @param maxGenerateLevel | |
| * - The lowest generation level of your ore | |
| * @param amountPerChunk | |
| * - The amount of ores to generate per chunk | |
| * @param amountPerBranch | |
| * - The amount of ores to generate in a clutter. E.g coal | |
| * generates with a lot of other coal next to it. How much do you | |
| * want? | |
| */ | |
| public OreGenReplace(String name, String oreDiectionaryName, ItemStack stack, int replaceID, int minGenerateLevel, int maxGenerateLevel, int amountPerChunk, int amountPerBranch, String harvestTool, int harvestLevel) | |
| { | |
| super(name, oreDiectionaryName, stack, harvestTool, harvestLevel); | |
| this.minGenerateLevel = minGenerateLevel; | |
| this.maxGenerateLevel = maxGenerateLevel; | |
| this.amountPerChunk = amountPerChunk; | |
| this.amountPerBranch = amountPerBranch; | |
| this.replaceID = replaceID; | |
| } | |
| public void generate(World world, Random random, int varX, int varZ) | |
| { | |
| for (int i = 0; i < this.amountPerChunk; i++) | |
| { | |
| int x = varX + random.nextInt(16); | |
| int z = varZ + random.nextInt(16); | |
| int y = random.nextInt(this.maxGenerateLevel - this.minGenerateLevel) + this.minGenerateLevel; | |
| generateReplace(world, random, x, y, z); | |
| } | |
| } | |
| public boolean generateReplace(World par1World, Random par2Random, int par3, int par4, int par5) | |
| { | |
| float var6 = par2Random.nextFloat() * (float) Math.PI; | |
| double var7 = (double) ((float) (par3 + 8) + MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F); | |
| double var9 = (double) ((float) (par3 + 8) - MathHelper.sin(var6) * (float) this.amountPerBranch / 8.0F); | |
| double var11 = (double) ((float) (par5 + 8) + MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F); | |
| double var13 = (double) ((float) (par5 + 8) - MathHelper.cos(var6) * (float) this.amountPerBranch / 8.0F); | |
| double var15 = (double) (par4 + par2Random.nextInt(3) - 2); | |
| double var17 = (double) (par4 + par2Random.nextInt(3) - 2); | |
| for (int var19 = 0; var19 <= this.amountPerBranch; ++var19) | |
| { | |
| double var20 = var7 + (var9 - var7) * (double) var19 / (double) this.amountPerBranch; | |
| double var22 = var15 + (var17 - var15) * (double) var19 / (double) this.amountPerBranch; | |
| double var24 = var11 + (var13 - var11) * (double) var19 / (double) this.amountPerBranch; | |
| double var26 = par2Random.nextDouble() * (double) this.amountPerBranch / 16.0D; | |
| double var28 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D; | |
| double var30 = (double) (MathHelper.sin((float) var19 * (float) Math.PI / (float) this.amountPerBranch) + 1.0F) * var26 + 1.0D; | |
| int var32 = MathHelper.floor_double(var20 - var28 / 2.0D); | |
| int var33 = MathHelper.floor_double(var22 - var30 / 2.0D); | |
| int var34 = MathHelper.floor_double(var24 - var28 / 2.0D); | |
| int var35 = MathHelper.floor_double(var20 + var28 / 2.0D); | |
| int var36 = MathHelper.floor_double(var22 + var30 / 2.0D); | |
| int var37 = MathHelper.floor_double(var24 + var28 / 2.0D); | |
| for (int var38 = var32; var38 <= var35; ++var38) | |
| { | |
| double var39 = ((double) var38 + 0.5D - var20) / (var28 / 2.0D); | |
| if (var39 * var39 < 1.0D) | |
| { | |
| for (int var41 = var33; var41 <= var36; ++var41) | |
| { | |
| double var42 = ((double) var41 + 0.5D - var22) / (var30 / 2.0D); | |
| if (var39 * var39 + var42 * var42 < 1.0D) | |
| { | |
| for (int var44 = var34; var44 <= var37; ++var44) | |
| { | |
| double var45 = ((double) var44 + 0.5D - var24) / (var28 / 2.0D); | |
| int block = par1World.getBlockId(var38, var41, var44); | |
| if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (this.replaceID == 0 || block == this.replaceID)) | |
| { | |
| par1World.setBlockAndMetadata(var38, var41, var44, this.oreID, this.oreMeta); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| @Override | |
| public boolean isOreGeneratedInWorld(World world, IChunkProvider chunkGenerator) | |
| { | |
| return ((this.generateSurface && chunkGenerator instanceof ChunkProviderGenerate) || (this.generateNether && chunkGenerator instanceof ChunkProviderHell) || (this.generateEnd && chunkGenerator instanceof ChunkProviderEnd)); | |
| } | |
| } |