blob: a0797997525d6c158d09550e6304f31a6aa15e23 [file] [log] [blame] [raw]
package universalelectricity.prefab.network;
import universalelectricity.prefab.network.ConnectionHandler.ConnectionType;
public interface ISimpleConnectionHandler
{
/**
* Called when a player logs in. Use this to reset some tile entities
* variables if you need to.
*
* @param player
*/
public void handelConnection(ConnectionType type, Object... data);
}