package universalelectricity.prefab; | |
import java.util.List; | |
import net.minecraft.src.CreativeTabs; | |
import net.minecraft.src.Entity; | |
import net.minecraft.src.EntityPlayer; | |
import net.minecraft.src.Item; | |
import net.minecraft.src.ItemStack; | |
import net.minecraft.src.NBTTagCompound; | |
import net.minecraft.src.NBTTagFloat; | |
import net.minecraft.src.World; | |
import universalelectricity.electricity.ElectricInfo; | |
import universalelectricity.electricity.ElectricInfo.ElectricUnit; | |
import universalelectricity.implement.IItemElectric; | |
/** | |
* Extend from this class if your item requires electricity or to be charged. | |
* Optionally, you can implement IItemElectric instead. | |
* | |
* @author Calclavia | |
* | |
*/ | |
public abstract class ItemElectric extends Item implements IItemElectric | |
{ | |
public ItemElectric(int id, CreativeTabs tabs) | |
{ | |
super(id); | |
this.setMaxStackSize(1); | |
this.setMaxDamage((int) this.getMaxJoules()); | |
this.setNoRepair(); | |
this.setCreativeTab(tabs); | |
} | |
public ItemElectric(int id) | |
{ | |
this(id, CreativeTabs.tabTools); | |
} | |
/** | |
* Allows items to add custom lines of information to the mouseover | |
* description. If you want to add more information to your item, you can | |
* super.addInformation() to keep the electiricty info in the item info bar. | |
*/ | |
@Override | |
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) | |
{ | |
String color = ""; | |
double joules = this.getJoules(par1ItemStack); | |
if (joules <= this.getMaxJoules() / 3) | |
{ | |
color = "\u00a74"; | |
} | |
else if (joules > this.getMaxJoules() * 2 / 3) | |
{ | |
color = "\u00a72"; | |
} | |
else | |
{ | |
color = "\u00a76"; | |
} | |
par3List.add(color + ElectricInfo.getDisplay(joules, ElectricUnit.JOULES) + " - " + Math.round((joules / this.getMaxJoules()) * 100) + "%"); | |
} | |
/** | |
* Make sure you super this method! | |
*/ | |
@Override | |
public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5) | |
{ | |
// Makes sure the damage is set correctly for this electric item! | |
ItemElectric item = ((ItemElectric) par1ItemStack.getItem()); | |
item.setJoules(item.getJoules(par1ItemStack), par1ItemStack); | |
} | |
/** | |
* Makes sure the item is uncharged when it is crafted and not charged. | |
* Change this if you do not want this to happen! | |
*/ | |
@Override | |
public void onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) | |
{ | |
par1ItemStack = this.getUncharged(); | |
} | |
@Override | |
public double onReceive(double amps, double voltage, ItemStack itemStack) | |
{ | |
double rejectedElectricity = Math.max((this.getJoules(itemStack) + ElectricInfo.getJoules(amps, voltage, 1)) - this.getMaxJoules(), 0); | |
this.setJoules(this.getJoules(itemStack) + ElectricInfo.getJoules(amps, voltage, 1) - rejectedElectricity, itemStack); | |
return rejectedElectricity; | |
} | |
@Override | |
public double onUse(double joulesNeeded, ItemStack itemStack) | |
{ | |
double electricityToUse = Math.min(this.getJoules(itemStack), joulesNeeded); | |
this.setJoules(this.getJoules(itemStack) - electricityToUse, itemStack); | |
return electricityToUse; | |
} | |
public boolean canReceiveElectricity() | |
{ | |
return true; | |
} | |
public boolean canProduceElectricity() | |
{ | |
return false; | |
} | |
/** | |
* This function sets the electriicty. Do not directly call this function. | |
* Try to use onReceiveElectricity or onUseElectricity instead. | |
* | |
* @param wattHours | |
* - The amount of electricity in joules | |
*/ | |
@Override | |
public void setJoules(double wattHours, Object... data) | |
{ | |
if (data[0] instanceof ItemStack) | |
{ | |
ItemStack itemStack = (ItemStack) data[0]; | |
// Saves the frequency in the itemstack | |
if (itemStack.stackTagCompound == null) | |
{ | |
itemStack.setTagCompound(new NBTTagCompound()); | |
} | |
double electricityStored = Math.max(Math.min(wattHours, this.getMaxJoules()), 0); | |
itemStack.stackTagCompound.setDouble("electricity", electricityStored); | |
itemStack.setItemDamage((int) (getMaxJoules() - electricityStored)); | |
} | |
} | |
/** | |
* This function is called to get the electricity stored in this item | |
* | |
* @return - The amount of electricity stored in watts | |
*/ | |
@Override | |
public double getJoules(Object... data) | |
{ | |
if (data[0] instanceof ItemStack) | |
{ | |
ItemStack itemStack = (ItemStack) data[0]; | |
if (itemStack.stackTagCompound == null) { return 0; } | |
double electricityStored = 0; | |
if (itemStack.stackTagCompound.getTag("electricity") instanceof NBTTagFloat) | |
{ | |
electricityStored = itemStack.stackTagCompound.getFloat("electricity"); | |
} | |
else | |
{ | |
electricityStored = itemStack.stackTagCompound.getDouble("electricity"); | |
} | |
itemStack.setItemDamage((int) (getMaxJoules() - electricityStored)); | |
return electricityStored; | |
} | |
return -1; | |
} | |
/** | |
* Returns an uncharged version of the electric item. Use this if you want | |
* the crafting recipe to use a charged version of the electric item instead | |
* of an empty version of the electric item | |
* | |
* @return The ItemStack of a fully charged electric item | |
*/ | |
public ItemStack getUncharged() | |
{ | |
ItemStack chargedItem = new ItemStack(this); | |
chargedItem.setItemDamage((int) this.getMaxJoules()); | |
return chargedItem; | |
} | |
public static ItemStack getUncharged(ItemStack itemStack) | |
{ | |
if(itemStack.getItem() instanceof IItemElectric) | |
{ | |
ItemStack chargedItem = itemStack.copy(); | |
chargedItem.setItemDamage((int)((IItemElectric)itemStack.getItem()).getMaxJoules()); | |
return chargedItem; | |
} | |
return null; | |
} | |
@Override | |
public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List) | |
{ | |
// Add an uncharged version of the electric item | |
ItemStack unchargedItem = new ItemStack(this, 1); | |
unchargedItem.setItemDamage((int) this.getMaxJoules()); | |
par3List.add(unchargedItem); | |
// Add an electric item to the creative list that is fully charged | |
ItemStack chargedItem = new ItemStack(this, 1); | |
this.setJoules(((IItemElectric) chargedItem.getItem()).getMaxJoules(), chargedItem); | |
par3List.add(chargedItem); | |
} | |
} |