| |
| package dan200.computer.api; |
| |
| /** |
| * The interface that defines a peripheral. This should be implemented by the |
| * TileEntity of any block that you wish to be interacted with by |
| * computer or turtle. |
| */ |
| public interface IPeripheral |
| { |
| /** |
| * Should return a string that uniquely identifies this type of peripheral. |
| * This can be queried from lua by calling peripheral.getType() |
| * @return A string identifying the type of peripheral. |
| */ |
| public String getType(); |
| |
| /** |
| * Should return an array of strings that identify the methods that this |
| * peripheral exposes to Lua. This will be called once before each attachment, |
| * and should not change when called multiple times. |
| * @return An array of strings representing method names. |
| * @see #callMethod |
| */ |
| public String[] getMethodNames(); |
| |
| /** |
| * This is called when a lua program on an attached computer calls peripheral.call() with |
| * one of the methods exposed by getMethodNames().<br> |
| * <br> |
| * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe |
| * when interacting with minecraft objects. |
| * @param computer The interface to the computer that is making the call. Remember that multiple |
| * computers can be attached to a peripheral at once. |
| * @param method An integer identifying which of the methods from getMethodNames() the computer |
| * wishes to call. The integer indicates the index into the getMethodNames() table |
| * that corresponds to the string passed into peripheral.call() |
| * @param arguments An array of objects, representing the arguments passed into peripheral.call().<br> |
| * Lua values of type "string" will be represented by Object type String.<br> |
| * Lua values of type "number" will be represented by Object type Double.<br> |
| * Lua values of type "boolean" will be represented by Object type Boolean.<br> |
| * Lua values of any other type will be represented by a null object.<br> |
| * This array will be empty if no arguments are passed. |
| * @return An array of objects, representing values you wish to return to the lua program.<br> |
| * Integers, Doubles, Floats, Strings, Booleans and null be converted to their corresponding lua type.<br> |
| * All other types will be converted to nil.<br> |
| * You may return null to indicate no values should be returned. |
| * @throws Exception If you throw any exception from this function, a lua error will be raised with the |
| * same message as your exception. Use this to throw appropriate errors if the wrong |
| * arguments are supplied to your method. |
| * @see #getMethodNames |
| */ |
| public Object[] callMethod( IComputerAccess computer, int method, Object[] arguments ) throws Exception; |
| |
| /** |
| * Is called before the computer attempts to attach to the peripheral, and should return whether to allow |
| * the attachment. Use this to restrict the number of computers that can attach, or to limit attachments to |
| * certain world directions.<br> |
| * If true is returned, attach() will be called shortly afterwards, and the computer will be able to make method calls. |
| * If false is returned, attach() will not be called, and the peripheral will be invisible to the computer. |
| * @param side The world direction (0=bottom, 1=top, etc) that the computer lies relative to the peripheral. |
| * @return Whether to allow the attachment, as a boolean. |
| * @see #attach |
| */ |
| public boolean canAttachToSide( int side ); |
| |
| /** |
| * Is called when canAttachToSide has returned true, and a computer is attaching to the peripheral. |
| * This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a peripheral, |
| * or when a turtle travels into a square next to a peripheral. |
| * Between calls to attach() and detach(), the attached computer can make method calls on the peripheral using peripheral.call(). |
| * This method can be used to keep track of which computers are attached to the peripheral, or to take action when attachment |
| * occurs.<br> |
| * <br> |
| * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe |
| * when interacting with minecraft objects. |
| * @param computer The interface to the computer that is being attached. Remember that multiple |
| * computers can be attached to a peripheral at once. |
| * @param computerSide A string indicating which "side" of the computer the peripheral is attaching, |
| * relative to the computers orientation. This value will be one of "top", "bottom", |
| * "left", "right", "front" or "back". This can be used to uniquely identify the |
| * peripheral when raising events or returning values to the computer. |
| * @see #canAttachToSide |
| * @see #detach |
| */ |
| public void attach( IComputerAccess computer, String computerSide ); |
| |
| /** |
| * Is called when a computer is detaching from the peripheral. |
| * This will occur when a computer shuts down, when the peripheral is removed while attached to computers, |
| * or when a turtle moves away from a square attached to a peripheral. |
| * This method can be used to keep track of which computers are attached to the peripheral, or to take action when detachment |
| * occurs.<br> |
| * <br> |
| * Be aware that this will be called from the ComputerCraft Lua thread, and must be thread-safe |
| * when interacting with minecraft objects. |
| * @param computer The interface to the computer that is being detached. Remember that multiple |
| * computers can be attached to a peripheral at once. |
| * @see #canAttachToSide |
| * @see #detach |
| */ |
| public void detach( IComputerAccess computer ); |
| } |