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package mekanism.client.render.entity;
import mekanism.client.model.ModelObsidianTNT;
import mekanism.common.EntityObsidianTNT;
import mekanism.common.Mekanism;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.src.FMLRenderAccessLibrary;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderObsidianTNTPrimed extends Render
{
private RenderBlocks blockRenderer = new RenderBlocks();
private ModelObsidianTNT model = new ModelObsidianTNT();
public RenderObsidianTNTPrimed()
{
shadowSize = 0.5F;
}
@Override
public void doRender(Entity entity, double x, double y, double z, float f, float f1)
{
renderObsidianTNT((EntityObsidianTNT)entity, x, y, z, f, f1);
}
public void renderObsidianTNT(EntityObsidianTNT entityobsidiantnt, double x, double y, double z, float f, float f1)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x, (float)y+1.2F, (float)z);
GL11.glScalef(0.8F, 0.8F, 0.8F);
GL11.glRotatef(180, 1, 0, 0);
if((entityobsidiantnt.fuse - f1) + 1.0F < 10F)
{
float scale = 1.0F - ((entityobsidiantnt.fuse - f1) + 1.0F) / 10F;
if(scale < 0.0F)
{
scale = 0.0F;
}
if(scale > 1.0F)
{
scale = 1.0F;
}
scale *= scale;
scale *= scale;
float renderScale = 1.0F + scale * 0.3F;
GL11.glScalef(renderScale, renderScale, renderScale);
}
float f3 = (1.0F - ((entityobsidiantnt.fuse - f1) + 1.0F) / 100F) * 0.8F;
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ObsidianTNT.png"));
model.render(0.0625F);
if(entityobsidiantnt.fuse / 5 % 2 == 0)
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
GL11.glColor4f(1.0F, 1.0F, 1.0F, f3);
model.render(0.0625F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
return TextureMap.locationBlocksTexture;
}
}