| package mekanism.client.gui; |
| |
| import java.util.List; |
| |
| import mekanism.api.util.ListUtils; |
| import mekanism.client.gui.element.GuiElement.IInfoHandler; |
| import mekanism.client.gui.element.EnergyInfoGui; |
| import mekanism.client.gui.element.GuiFluidGauge; |
| import mekanism.client.gui.element.GuiFluidGauge.IFluidInfoHandler; |
| import mekanism.client.gui.element.GuiGauge; |
| import mekanism.client.gui.element.GuiPowerBar; |
| import mekanism.client.gui.element.GuiRedstoneControl; |
| import mekanism.client.gui.element.GuiSecurityTab; |
| import mekanism.client.gui.element.GuiSlot; |
| import mekanism.client.gui.element.GuiSlot.SlotOverlay; |
| import mekanism.client.gui.element.GuiSlot.SlotType; |
| import mekanism.client.gui.element.GuiUpgradeTab; |
| import mekanism.common.inventory.container.ContainerFluidicPlenisher; |
| import mekanism.common.tile.TileEntityFluidicPlenisher; |
| import mekanism.common.util.LangUtils; |
| import mekanism.common.util.MekanismUtils; |
| import mekanism.common.util.MekanismUtils.ResourceType; |
| import net.minecraft.entity.player.InventoryPlayer; |
| import net.minecraft.util.ResourceLocation; |
| import net.minecraftforge.fluids.FluidTank; |
| |
| import org.lwjgl.opengl.GL11; |
| |
| import cpw.mods.fml.relauncher.Side; |
| import cpw.mods.fml.relauncher.SideOnly; |
| |
| @SideOnly(Side.CLIENT) |
| public class FluidicPlenisherGui extends GuiMekanism |
| { |
| public TileEntityFluidicPlenisher tileEntity; |
| |
| public ResourceLocation guiLocation = MekanismUtils.getResource(ResourceType.GUI, "ElectricPumpGui.png"); |
| |
| public FluidicPlenisherGui(InventoryPlayer inventory, TileEntityFluidicPlenisher tentity) |
| { |
| super(tentity, new ContainerFluidicPlenisher(inventory, tentity)); |
| tileEntity = tentity; |
| |
| guiElements.add(new GuiSlot(SlotType.NORMAL, this, guiLocation, 27, 19)); |
| guiElements.add(new GuiSlot(SlotType.NORMAL, this, guiLocation, 27, 50)); |
| guiElements.add(new GuiSlot(SlotType.POWER, this, guiLocation, 142, 34).with(SlotOverlay.POWER)); |
| guiElements.add(new GuiPowerBar(this, tileEntity, guiLocation, 164, 15)); |
| guiElements.add(new GuiFluidGauge(new IFluidInfoHandler() { |
| @Override |
| public FluidTank getTank() |
| { |
| return tileEntity.fluidTank; |
| } |
| }, GuiGauge.Type.STANDARD, this, guiLocation, 6, 13)); |
| guiElements.add(new EnergyInfoGui(new IInfoHandler() { |
| @Override |
| public List<String> getInfo() |
| { |
| String multiplier = MekanismUtils.getEnergyDisplay(tileEntity.energyPerTick); |
| return ListUtils.asList(LangUtils.localize("gui.using") + ": " + multiplier + "/t", LangUtils.localize("gui.needed") + ": " + MekanismUtils.getEnergyDisplay(tileEntity.getMaxEnergy()-tileEntity.getEnergy())); |
| } |
| }, this, guiLocation)); |
| guiElements.add(new GuiSecurityTab(this, tileEntity, guiLocation)); |
| guiElements.add(new GuiRedstoneControl(this, tileEntity, guiLocation)); |
| guiElements.add(new GuiUpgradeTab(this, tileEntity, guiLocation)); |
| } |
| |
| @Override |
| protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) |
| { |
| fontRendererObj.drawString(tileEntity.getInventoryName(), (xSize / 2) - (fontRendererObj.getStringWidth(tileEntity.getInventoryName()) / 2), 6, 0x404040); |
| fontRendererObj.drawString(LangUtils.localize("container.inventory"), 8, (ySize - 94) + 2, 0x404040); |
| fontRendererObj.drawString(MekanismUtils.getEnergyDisplay(tileEntity.getEnergy()), 51, 26, 0x00CD00); |
| fontRendererObj.drawString(LangUtils.localize("gui.finished") + ": " + LangUtils.transYesNo(tileEntity.finishedCalc), 51, 35, 0x00CD00); |
| fontRendererObj.drawString(tileEntity.fluidTank.getFluid() != null ? LangUtils.localizeFluidStack(tileEntity.fluidTank.getFluid()) + ": " + tileEntity.fluidTank.getFluid().amount : LangUtils.localize("gui.noFluid"), 51, 44, 0x00CD00); |
| |
| super.drawGuiContainerForegroundLayer(mouseX, mouseY); |
| } |
| |
| @Override |
| protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY) |
| { |
| mc.renderEngine.bindTexture(guiLocation); |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); |
| int guiWidth = (width - xSize) / 2; |
| int guiHeight = (height - ySize) / 2; |
| drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize); |
| |
| super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY); |
| } |
| } |