blob: 28586ed6c3fb9b09439f40f66c70908e158007d6 [file] [log] [blame] [raw]
package universalelectricity.network;
import universalelectricity.network.ConnectionHandler.ConnectionType;
public interface ISimpleConnectionHandler
{
/**
* Called when a player logs in. Use this to reset some tile entities variables if you need to.
* @param player
*/
public void handelConnection(ConnectionType type, Object... data);
}