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package mekanism.client.render.tileentity;
import mekanism.api.EnumColor;
import mekanism.client.MekanismClient;
import mekanism.client.model.ModelEnergyCube;
import mekanism.client.model.ModelEnergyCube.ModelEnergyCore;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.tile.TileEntityEnergyCube;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderEnergyCube extends TileEntitySpecialRenderer
{
private ModelEnergyCube model = new ModelEnergyCube();
private ModelEnergyCore core = new ModelEnergyCore();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityEnergyCube)tileEntity, x, y, z, partialTick);
}
private void renderAModelAt(TileEntityEnergyCube tileEntity, double x, double y, double z, float partialTick)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCube" + tileEntity.tier.name + ".png"));
switch(tileEntity.facing)
{
case 0:
GL11.glRotatef(90F, -1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, 1.0F, -1.0F);
break;
case 1:
GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, 1.0F, 1.0F);
break;
case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
}
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
model.render(0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "EnergyCore.png"));
MekanismRenderer.blendOn();
MekanismRenderer.glowOn();
EnumColor c = tileEntity.tier.color;
GL11.glPushMatrix();
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float)(tileEntity.getEnergy()/tileEntity.getMaxEnergy()));
GL11.glTranslatef(0, (float)Math.sin(Math.toRadians((MekanismClient.ticksPassed + partialTick) * 3)) / 7, 0);
GL11.glRotatef((MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 0);
GL11.glRotatef(36F + (MekanismClient.ticksPassed + partialTick) * 4, 0, 1, 1);
core.render(0.0625F);
GL11.glPopMatrix();
MekanismRenderer.glowOff();
MekanismRenderer.blendOff();
GL11.glPopMatrix();
}
}