|  | /** | 
|  | * Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team | 
|  | * http://www.mod-buildcraft.com | 
|  | * | 
|  | * BuildCraft is distributed under the terms of the Minecraft Mod Public | 
|  | * License 1.0, or MMPL. Please check the contents of the license located in | 
|  | * http://www.mod-buildcraft.com/MMPL-1.0.txt | 
|  | */ | 
|  | package buildcraft.api.blueprints; | 
|  |  | 
|  | import buildcraft.api.core.IBox; | 
|  | import buildcraft.api.core.Position; | 
|  | import net.minecraft.item.ItemStack; | 
|  | import net.minecraft.world.World; | 
|  |  | 
|  | /** | 
|  | * This interface provide contextual information when building or initializing blueprint slots. | 
|  | */ | 
|  |  | 
|  | @Deprecated | 
|  | public interface IBptContext { | 
|  |  | 
|  | /** | 
|  | * If bptItemStack is an ItemStack extracted from the blueprint containing this mapping, this will return an item stack with the id of the current world | 
|  | */ | 
|  | public ItemStack mapItemStack(ItemStack bptItemStack); | 
|  |  | 
|  | /** | 
|  | * Blueprints may be created in a world with a given id setting, and then ported to a world with different ids. Heuristics are used to retreive these new | 
|  | * ids automatically. This interface provide services to map ids from a blueprints to current ids in the world, and should be used whenever storing block | 
|  | * numbers or item stacks in blueprints.. | 
|  | */ | 
|  | public int mapWorldId(int bptWorldId); | 
|  |  | 
|  | /** | 
|  | * This asks the id mapping to store a mapping from this Id, which may be either an itemId or a blockId. In effect, the blueprint will record it and make it | 
|  | * available upon blueprint load. Note that block present in the blueprint are automatically stored upon blueprint save, so this is really only needed when | 
|  | * writing ids that are e.g. in inventory stacks. | 
|  | */ | 
|  | public void storeId(int worldId); | 
|  |  | 
|  | public Position rotatePositionLeft(Position pos); | 
|  |  | 
|  | public IBox surroundingBox(); | 
|  |  | 
|  | public World world(); | 
|  | } |