blob: 28bddece2d2553708929fedf85da4d47ae8aa48c [file] [log] [blame] [raw]
package mekanism.common.block;
import java.util.Random;
import mekanism.common.block.states.BlockStateBounding;
import mekanism.common.tile.TileEntityAdvancedBoundingBlock;
import mekanism.common.tile.TileEntityBoundingBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockBounding extends Block
{
public BlockBounding()
{
super(Material.iron);
setHardness(3.5F);
setResistance(8F);
}
public BlockState createBlockState()
{
return new BlockStateBounding(this);
}
@Override
public IBlockState getStateFromMeta(int meta)
{
boolean isAdvanced = meta > 0;
return this.getDefaultState().withProperty(BlockStateBounding.advancedProperty, isAdvanced);
}
@Override
public int getMetaFromState(IBlockState state)
{
boolean isAdvanced = state.getValue(BlockStateBounding.advancedProperty);
return isAdvanced ? 1 : 0;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer entityplayer, EnumFacing side, float hitX, float hitY, float hitZ)
{
try {
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(pos);
IBlockState state1 = world.getBlockState(tileEntity.mainPos);
return state1.getBlock().onBlockActivated(world, tileEntity.mainPos, state1, entityplayer, side, hitX, hitY, hitZ);
} catch(Exception e) {
return false;
}
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
super.breakBlock(world, pos, state);
world.removeTileEntity(pos);
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player)
{
try {
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(pos);
IBlockState state1 = world.getBlockState(tileEntity.mainPos);
return state1.getBlock().getPickBlock(target, world, tileEntity.mainPos, player);
} catch(Exception e) {
return null;
}
}
@Override
public boolean removedByPlayer(World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
{
try {
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(pos);
IBlockState state1 = world.getBlockState(tileEntity.mainPos);
return state1.getBlock().removedByPlayer(world, tileEntity.mainPos, player, willHarvest);
} catch(Exception e) {
return false;
}
}
@Override
public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock)
{
try {
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(pos);
tileEntity.onNeighborChange(state.getBlock());
IBlockState state1 = world.getBlockState(tileEntity.mainPos);
state1.getBlock().onNeighborBlockChange(world, tileEntity.mainPos, state1, this);
} catch(Exception e) {}
}
@Override
public float getPlayerRelativeBlockHardness(EntityPlayer player, World world, BlockPos pos)
{
try {
TileEntityBoundingBlock tileEntity = (TileEntityBoundingBlock)world.getTileEntity(pos);
return world.getBlockState(tileEntity.mainPos).getBlock().getPlayerRelativeBlockHardness(player, world, tileEntity.mainPos);
} catch(Exception e) {
return super.getPlayerRelativeBlockHardness(player, world, pos);
}
}
@Override
public int quantityDropped(Random random)
{
return 0;
}
@Override
public Item getItemDropped(IBlockState state, Random random, int fortune)
{
return null;
}
@Override
public int getRenderType()
{
return -1;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public boolean hasTileEntity(IBlockState state)
{
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state)
{
if(state.getValue(BlockStateBounding.advancedProperty))
{
return new TileEntityAdvancedBoundingBlock();
}
else {
return new TileEntityBoundingBlock();
}
}
}