| package mekanism.client.render.tileentity; |
| |
| import mekanism.client.model.ModelChemicalCrystallizer; |
| import mekanism.client.render.MekanismRenderer; |
| import mekanism.common.tile.TileEntityChemicalCrystallizer; |
| import mekanism.common.util.MekanismUtils; |
| import mekanism.common.util.MekanismUtils.ResourceType; |
| import net.minecraft.client.renderer.GlStateManager; |
| import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; |
| import net.minecraftforge.fml.relauncher.Side; |
| import net.minecraftforge.fml.relauncher.SideOnly; |
| |
| import org.lwjgl.opengl.GL11; |
| |
| @SideOnly(Side.CLIENT) |
| public class RenderChemicalCrystallizer extends TileEntitySpecialRenderer<TileEntityChemicalCrystallizer> |
| { |
| private ModelChemicalCrystallizer model = new ModelChemicalCrystallizer(); |
| |
| @Override |
| public void renderTileEntityAt(TileEntityChemicalCrystallizer tileEntity, double x, double y, double z, float partialTick, int destroyStage) |
| { |
| GlStateManager.pushMatrix(); |
| GlStateManager.translate((float)x + 0.5F, (float)y + 1.5F, (float)z + 1.5F); |
| bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ChemicalCrystallizer.png")); |
| |
| switch(tileEntity.facing.ordinal()) /*TODO: switch the enum*/ |
| { |
| case 2: GlStateManager.rotate(0, 0.0F, 1.0F, 0.0F); break; |
| case 3: GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F); break; |
| case 4: GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F); break; |
| case 5: GlStateManager.rotate(270, 0.0F, 1.0F, 0.0F); break; |
| } |
| |
| if(tileEntity.isActive) |
| { |
| tileEntity.spinSpeed = Math.min(1, tileEntity.spinSpeed+0.01F); |
| } |
| else { |
| tileEntity.spinSpeed = Math.max(0, tileEntity.spinSpeed-0.02F); |
| } |
| |
| tileEntity.spin = (tileEntity.spin + (tileEntity.spinSpeed*0.1F)) % 1; |
| |
| GlStateManager.rotate(180F, 0.0F, 0.0F, 1.0F); |
| model.render(0.0625F); |
| GlStateManager.popMatrix(); |
| |
| MekanismRenderer.machineRenderer.renderTileEntityAt(tileEntity, x, y, z, partialTick, destroyStage); |
| } |
| } |