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package universalelectricity.core.item;
import net.minecraft.item.ItemStack;
public interface IItemElectric
{
/**
* Adds energy to an item. Returns the quantity of energy that was accepted. This should always
* return 0 if the item cannot be externally charged.
*
* @param itemStack ItemStack to be charged.
* @param energy Maximum amount of energy to be sent into the item.
* @param doRecharge If false, the charge will only be simulated.
* @return Amount of energy that was accepted by the item.
*/
public float recharge(ItemStack itemStack, float energy, boolean doRecharge);
/**
* Removes energy from an item. Returns the quantity of energy that was removed. This should
* always return 0 if the item cannot be externally discharged.
*
* @param itemStack ItemStack to be discharged.
* @param energy Maximum amount of energy to be removed from the item.
* @param doDischarge If false, the discharge will only be simulated.
* @return Amount of energy that was removed from the item.
*/
public float discharge(ItemStack itemStack, float energy, boolean doDischarge);
/**
* Get the amount of energy currently stored in the item.
*/
public float getElectricityStored(ItemStack theItem);
/**
* Get the max amount of energy that can be stored in the item.
*/
public float getMaxElectricityStored(ItemStack theItem);
/**
* Sets the amount of energy in the ItemStack.
*
* @param itemStack - the ItemStack.
* @param joules - Amount of electrical energy.
*/
public void setElectricity(ItemStack itemStack, float joules);
/**
* @return the energy request this ItemStack demands.
*/
public float getTransfer(ItemStack itemStack);
/**
* @return The voltage in which this item runs on.
*/
public float getVoltage(ItemStack itemStack);
}