blob: bea07d614f1e3e82aebdc7e196594f2cad360898 [file] [log] [blame] [raw]
package universalelectricity.prefab.tile;
import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.block.IElectrical;
import universalelectricity.core.block.IElectricalStorage;
import universalelectricity.core.electricity.ElectricityHelper;
import universalelectricity.core.electricity.ElectricityPack;
import universalelectricity.core.grid.IElectricityNetwork;
import universalelectricity.core.item.ElectricItemHelper;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
public abstract class TileEntityElectrical extends TileEntityAdvanced implements IElectrical, IElectricalStorage
{
public float energyStored = 0;
/**
* Recharges electric item.
*/
public void recharge(ItemStack itemStack)
{
this.setEnergyStored(this.getEnergyStored() - ElectricItemHelper.chargeItem(itemStack, this.getProvide(ForgeDirection.UNKNOWN)));
}
/**
* Discharges electric item.
*/
public void discharge(ItemStack itemStack)
{
this.setEnergyStored(this.getEnergyStored() + ElectricItemHelper.dischargeItem(itemStack, this.getRequest(ForgeDirection.UNKNOWN)));
}
/**
* Called to produce the potential electricity inside this block.
*/
public void produce()
{
if (!this.worldObj.isRemote)
{
for (ForgeDirection outputDirection : this.getOutputDirections())
{
this.produceUE(outputDirection);
}
}
}
/**
* Produces UE power towards a specific direction.
*
* @param outputDirection - The output direction.
*/
public void produceUE(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN)
{
float provide = this.getProvide(outputDirection);
if (provide > 0)
{
TileEntity outputTile = VectorHelper.getConnectorFromSide(this.worldObj, new Vector3(this), outputDirection);
IElectricityNetwork outputNetwork = ElectricityHelper.getNetworkFromTileEntity(outputTile, outputDirection);
if (outputNetwork != null)
{
ElectricityPack powerRequest = outputNetwork.getRequest(this);
if (powerRequest.getWatts() > 0)
{
ElectricityPack sendPack = ElectricityPack.min(ElectricityPack.getFromWatts(this.getEnergyStored(), this.getVoltage()), ElectricityPack.getFromWatts(provide, this.getVoltage()));
float rejectedPower = outputNetwork.produce(sendPack, this);
this.provideElectricity(sendPack.getWatts() - rejectedPower, true);
}
}
}
}
}
/**
* The electrical input direction.
*
* @return The direction that electricity is entered into the tile. Return null for no input. By
* default you can accept power from all sides.
*/
public EnumSet<ForgeDirection> getInputDirections()
{
return EnumSet.allOf(ForgeDirection.class);
}
/**
* The electrical output direction.
*
* @return The direction that electricity is output from the tile. Return null for no output. By
* default it will return an empty EnumSet.
*/
public EnumSet<ForgeDirection> getOutputDirections()
{
return EnumSet.noneOf(ForgeDirection.class);
}
@Override
public float receiveElectricity(ForgeDirection from, ElectricityPack receive, boolean doReceive)
{
if (this.getInputDirections().contains(from))
{
return this.receiveElectricity(receive, doReceive);
}
return 0;
}
@Override
public ElectricityPack provideElectricity(ForgeDirection from, ElectricityPack request, boolean doProvide)
{
if (this.getOutputDirections().contains(from))
{
return this.provideElectricity(request, doProvide);
}
return new ElectricityPack();
}
/**
* A non-side specific version of receiveElectricity for you to optionally use it internally.
*/
public float receiveElectricity(ElectricityPack receive, boolean doReceive)
{
if (receive != null)
{
float prevEnergyStored = this.getEnergyStored();
float newStoredEnergy = Math.min(this.getEnergyStored() + receive.getWatts(), this.getMaxEnergyStored());
if (doReceive)
{
this.setEnergyStored(newStoredEnergy);
}
return Math.max(newStoredEnergy - prevEnergyStored, 0);
}
return 0;
}
public float receiveElectricity(float energy, boolean doReceive)
{
return this.receiveElectricity(ElectricityPack.getFromWatts(energy, this.getVoltage()), doReceive);
}
/**
* A non-side specific version of provideElectricity for you to optionally use it internally.
*/
public ElectricityPack provideElectricity(ElectricityPack request, boolean doProvide)
{
if (request != null)
{
float requestedEnergy = Math.min(request.getWatts(), this.energyStored);
if (doProvide)
{
this.setEnergyStored(this.energyStored - requestedEnergy);
}
return ElectricityPack.getFromWatts(requestedEnergy, this.getVoltage());
}
return new ElectricityPack();
}
public ElectricityPack provideElectricity(float energy, boolean doProvide)
{
return this.provideElectricity(ElectricityPack.getFromWatts(energy, this.getVoltage()), doProvide);
}
@Override
public void setEnergyStored(float energy)
{
this.energyStored = Math.max(Math.min(energy, this.getMaxEnergyStored()), 0);
}
@Override
public float getEnergyStored()
{
return this.energyStored;
}
@Override
public boolean canConnect(ForgeDirection direction)
{
if (direction == null || direction.equals(ForgeDirection.UNKNOWN))
{
return false;
}
return this.getInputDirections().contains(direction) || this.getOutputDirections().contains(direction);
}
@Override
public float getVoltage()
{
return 0.120F;
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
this.energyStored = nbt.getFloat("energyStored");
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
nbt.setFloat("energyStored", this.energyStored);
}
}