blob: 5c0a9fecf8977fcd0ad0036ae8fb32f165ad8451 [file] [log] [blame] [raw]
package mekanism.client;
import net.minecraft.client.settings.KeyBinding;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
public abstract class MekKeyHandler
{
public KeyBinding[] keyBindings;
public boolean[] keyDown;
public boolean[] repeatings;
public boolean isDummy;
/**
* Pass an array of keybindings and a repeat flag for each one
*
* @param bindings
* @param rep
*/
public MekKeyHandler(KeyBinding[] bindings, boolean[] rep)
{
assert keyBindings.length == repeatings.length : "You need to pass two arrays of identical length";
keyBindings = bindings;
repeatings = rep;
keyDown = new boolean[keyBindings.length];
}
/**
* Register the keys into the system. You will do your own keyboard
* management elsewhere. No events will fire if you use this method
*
* @param bindings
*/
public MekKeyHandler(KeyBinding[] bindings)
{
keyBindings = bindings;
isDummy = true;
}
public static boolean getIsKeyPressed(KeyBinding keyBinding)
{
int keyCode = keyBinding.getKeyCode();
return keyCode < 0 ? Mouse.isButtonDown(keyCode + 100) : Keyboard.isKeyDown(keyCode);
}
public KeyBinding[] getKeyBindings ()
{
return keyBindings;
}
public void keyTick()
{
for(int i = 0; i < keyBindings.length; i++)
{
KeyBinding keyBinding = keyBindings[i];
boolean state = keyBinding.getIsKeyPressed();
if(state != keyDown[i] || (state && repeatings[i]))
{
if(state)
{
keyDown(keyBinding, state == keyDown[i]);
}
else {
keyUp(keyBinding);
}
keyDown[i] = state;
}
}
}
public abstract void keyDown(KeyBinding kb, boolean isRepeat);
public abstract void keyUp(KeyBinding kb);
}