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package mekanism.client.render.item;
import mekanism.client.ClientProxy;
import mekanism.client.model.ModelRobit;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.IElectricChest;
import mekanism.common.IEnergyCube;
import mekanism.common.Mekanism;
import mekanism.common.Tier.EnergyCubeTier;
import mekanism.common.block.BlockMachine.MachineType;
import mekanism.common.item.ItemBlockMachine;
import mekanism.common.item.ItemRobit;
import mekanism.common.item.ItemWalkieTalkie;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ItemRenderingHandler implements IItemRenderer
{
public ModelRobit robit = new ModelRobit();
public ModelChest electricChest = new ModelChest();
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
if(item.itemID == Mekanism.WalkieTalkie.itemID)
{
return type != ItemRenderType.INVENTORY;
}
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if(type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
if(item.getItem() instanceof IEnergyCube)
{
EnergyCubeTier tier = ((IEnergyCube)item.getItem()).getEnergyCubeTier(item);
GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);
MekanismRenderer.renderItem((RenderBlocks)data[0], tier.ordinal(), Mekanism.EnergyCube);
}
else if(item.getItem() instanceof ItemWalkieTalkie)
{
Icon icon = item.getItem().getIconIndex(item);
TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
if (icon == null)
{
GL11.glPopMatrix();
return;
}
texturemanager.bindTexture(texturemanager.getResourceLocation(item.getItemSpriteNumber()));
Tessellator tessellator = Tessellator.instance;
float f = icon.getMinU();
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMaxV();
float f4 = 0.0F;
float f5 = 0.3F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-f4, -f5, 0.0F);
float f6 = 1.5F;
GL11.glScalef(f6, f6, f6);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
RenderManager.instance.itemRenderer.renderItemIn2D(tessellator, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
else if(item.getItem() instanceof ItemBlockMachine && item.getItemDamage() == MachineType.ELECTRIC_CHEST.meta)
{
IElectricChest chest = (IElectricChest)item.getItem();
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
GL11.glTranslatef(0, 1.0F, 1.0F);
GL11.glScalef(1.0F, -1F, -1F);
Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "ElectricChest.png"));
float lidangle = chest.getPrevLidAngle(item) + (chest.getLidAngle(item) - chest.getPrevLidAngle(item)) * MekanismRenderer.getPartialTicks();
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
electricChest.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
electricChest.renderAll();
}
else if(item.getItem() instanceof ItemRobit)
{
GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90, 0.0F, -1.0F, 0.0F);
GL11.glTranslatef(0.0F, -1.5F, 0.0F);
Minecraft.getMinecraft().renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "Robit.png"));
robit.render(0.08F);
}
else {
RenderingRegistry.instance().renderInventoryBlock((RenderBlocks)data[0], Block.blocksList[Mekanism.machineBlockID], item.getItemDamage(), ClientProxy.MACHINE_RENDER_ID);
}
}
}