blob: a2016d7075e4730afb7d3dfda70e3cf37db66d74 [file] [log] [blame] [raw]
package universalelectricity.core;
import java.io.File;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Loader;
/**
* General Universal Electricity class.
*
* @author Calclavia
*
*/
public class UniversalElectricity
{
/**
* The version of the Universal Electricity API.
*/
public static final String MAJOR_VERSION = "@MAJOR@";
public static final String MINOR_VERSION = "@MINOR@";
public static final String REVISION_VERSION = "@REVIS@";
public static final String BUILD_VERSION = "@BUILD@";
public static final String VERSION = MAJOR_VERSION + "." + MINOR_VERSION + "." + REVISION_VERSION;
/**
* The Universal Electricity configuration file.
*/
public static final Configuration CONFIGURATION = new Configuration(new File(Loader.instance().getConfigDir(), "UniversalElectricity.cfg"));
/**
* Is Universal Electricity currently being voltage sensitive? If so, all machines should
* explode under high voltage and react to different amounts of voltage differently.
*/
public static boolean isVoltageSensitive = false;
/**
* Set this value to true if your mod contains and has the ability to transfer electricity via
* the ElectricityNetwork. Examples would be a mod that adds any sort of wire. This value will
* be true as long as there is a way to conduct electricity.
*/
@Deprecated
public static boolean isNetworkActive = false;
/**
* A general material that can be used by machines. Breakable by hand, suitable for machines.
*/
public static final Material machine = new Material(MapColor.ironColor);
private static boolean INIT = false;
static
{
initiate();
}
public static void initiate()
{
if (!INIT)
{
/**
* Loads the configuration and sets all the values.
*/
CONFIGURATION.load();
isVoltageSensitive = CONFIGURATION.get("Compatiblity", "Is Voltage Sensitive", isVoltageSensitive).getBoolean(isVoltageSensitive);
isNetworkActive = CONFIGURATION.get("Compatiblity", "Is Network Active", isNetworkActive).getBoolean(isNetworkActive);
CONFIGURATION.save();
try
{
MinecraftForge.EVENT_BUS.register(Class.forName("universalelectricity.core.electricity.ElectricityHelper").newInstance());
}
catch (Exception e)
{
e.printStackTrace();
}
}
INIT = true;
}
}