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/*
htop
(C) 2004-2006 Hisham H. Muhammad
Released under the GNU GPL, see the COPYING file
in the source distribution for its full text.
*/
#include "Hashtable.h"
#include <stdlib.h>
#include <stdbool.h>
#include "debug.h"
/*{
typedef struct Hashtable_ Hashtable;
typedef void(*Hashtable_PairFunction)(int, void*, void*);
typedef int(*Hashtable_HashAlgorithm)(Hashtable*, int);
typedef struct HashtableItem {
int key;
void* value;
struct HashtableItem* next;
} HashtableItem;
struct Hashtable_ {
int size;
HashtableItem** buckets;
int items;
Hashtable_HashAlgorithm hashAlgorithm;
bool owner;
};
}*/
HashtableItem* HashtableItem_new(int key, void* value) {
HashtableItem* this;
this = (HashtableItem*) malloc(sizeof(HashtableItem));
this->key = key;
this->value = value;
this->next = NULL;
return this;
}
Hashtable* Hashtable_new(int size, bool owner) {
Hashtable* this;
this = (Hashtable*) malloc(sizeof(Hashtable));
this->size = size;
this->buckets = (HashtableItem**) calloc(sizeof(HashtableItem*), size);
this->hashAlgorithm = Hashtable_hashAlgorithm;
this->owner = owner;
return this;
}
int Hashtable_hashAlgorithm(Hashtable* this, int key) {
return (key % this->size);
}
void Hashtable_delete(Hashtable* this) {
for (int i = 0; i < this->size; i++) {
HashtableItem* walk = this->buckets[i];
while (walk != NULL) {
if (this->owner)
free(walk->value);
HashtableItem* savedWalk = walk;
walk = savedWalk->next;
free(savedWalk);
}
}
free(this->buckets);
free(this);
}
inline int Hashtable_size(Hashtable* this) {
return this->items;
}
void Hashtable_put(Hashtable* this, int key, void* value) {
int index = this->hashAlgorithm(this, key);
HashtableItem** bucketPtr = &(this->buckets[index]);
while (true)
if (*bucketPtr == NULL) {
*bucketPtr = HashtableItem_new(key, value);
this->items++;
break;
} else if ((*bucketPtr)->key == key) {
if (this->owner)
free((*bucketPtr)->value);
(*bucketPtr)->value = value;
break;
} else
bucketPtr = &((*bucketPtr)->next);
}
void* Hashtable_remove(Hashtable* this, int key) {
int index = this->hashAlgorithm(this, key);
HashtableItem** bucketPtr = &(this->buckets[index]);
while (true)
if (*bucketPtr == NULL) {
return NULL;
break;
} else if ((*bucketPtr)->key == key) {
void* savedValue = (*bucketPtr)->value;
HashtableItem* savedNext = (*bucketPtr)->next;
free(*bucketPtr);
(*bucketPtr) = savedNext;
this->items--;
if (this->owner) {
free(savedValue);
return NULL;
} else {
return savedValue;
}
} else
bucketPtr = &((*bucketPtr)->next);
}
inline void* Hashtable_get(Hashtable* this, int key) {
int index = this->hashAlgorithm(this, key);
HashtableItem* bucketPtr = this->buckets[index];
while (true)
if (bucketPtr == NULL) {
return NULL;
} else if (bucketPtr->key == key) {
return bucketPtr->value;
} else
bucketPtr = bucketPtr->next;
}
void Hashtable_foreach(Hashtable* this, Hashtable_PairFunction f, void* userData) {
for (int i = 0; i < this->size; i++) {
HashtableItem* walk = this->buckets[i];
while (walk != NULL) {
f(walk->key, walk->value, userData);
walk = walk->next;
}
}
}