| /* Do not edit this file. It was automatically generated. */ |
| |
| #ifndef HEADER_Vector |
| #define HEADER_Vector |
| /* |
| htop |
| (C) 2004-2011 Hisham H. Muhammad |
| Released under the GNU GPL, see the COPYING file |
| in the source distribution for its full text. |
| */ |
| |
| #include "Object.h" |
| #include <stdlib.h> |
| #include <string.h> |
| #include <stdbool.h> |
| |
| #include "debug.h" |
| #include <assert.h> |
| |
| |
| #define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0) |
| |
| #ifndef DEFAULT_SIZE |
| #define DEFAULT_SIZE -1 |
| #endif |
| |
| typedef struct Vector_ { |
| Object **array; |
| Object_Compare compare; |
| int arraySize; |
| int growthRate; |
| int items; |
| char* vectorType; |
| bool owner; |
| } Vector; |
| |
| |
| Vector* Vector_new(char* vectorType_, bool owner, int size, Object_Compare compare); |
| |
| void Vector_delete(Vector* this); |
| |
| #ifdef DEBUG |
| |
| int Vector_count(Vector* this); |
| |
| #endif |
| |
| void Vector_prune(Vector* this); |
| |
| // If I were to use only one sorting algorithm for both cases, it would probably be this one: |
| /* |
| |
| */ |
| |
| void Vector_quickSort(Vector* this); |
| |
| void Vector_insertionSort(Vector* this); |
| |
| void Vector_insert(Vector* this, int idx, void* data_); |
| |
| Object* Vector_take(Vector* this, int idx); |
| |
| Object* Vector_remove(Vector* this, int idx); |
| |
| void Vector_moveUp(Vector* this, int idx); |
| |
| void Vector_moveDown(Vector* this, int idx); |
| |
| void Vector_set(Vector* this, int idx, void* data_); |
| |
| #ifdef DEBUG |
| |
| extern Object* Vector_get(Vector* this, int idx); |
| |
| #else |
| |
| #define Vector_get(v_, idx_) ((v_)->array[idx_]) |
| |
| #endif |
| |
| extern int Vector_size(Vector* this); |
| |
| /* |
| |
| */ |
| |
| void Vector_add(Vector* this, void* data_); |
| |
| extern int Vector_indexOf(Vector* this, void* search_, Object_Compare compare); |
| |
| #endif |