| /* |
| htop |
| (C) 2004-2011 Hisham H. Muhammad |
| Released under the GNU GPL, see the COPYING file |
| in the source distribution for its full text. |
| */ |
| |
| #include "Vector.h" |
| #include "Object.h" |
| #include <stdlib.h> |
| #include <string.h> |
| #include <stdbool.h> |
| |
| #include "debug.h" |
| #include <assert.h> |
| |
| /*{ |
| |
| #define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0) |
| |
| #ifndef DEFAULT_SIZE |
| #define DEFAULT_SIZE -1 |
| #endif |
| |
| typedef struct Vector_ { |
| Object **array; |
| Object_Compare compare; |
| int arraySize; |
| int growthRate; |
| int items; |
| char* vectorType; |
| bool owner; |
| } Vector; |
| |
| }*/ |
| |
| Vector* Vector_new(char* vectorType_, bool owner, int size, Object_Compare compare) { |
| Vector* this; |
| |
| if (size == DEFAULT_SIZE) |
| size = 10; |
| this = (Vector*) malloc(sizeof(Vector)); |
| this->growthRate = size; |
| this->array = (Object**) calloc(size, sizeof(Object*)); |
| this->arraySize = size; |
| this->items = 0; |
| this->vectorType = vectorType_; |
| this->owner = owner; |
| this->compare = compare; |
| return this; |
| } |
| |
| void Vector_delete(Vector* this) { |
| if (this->owner) { |
| for (int i = 0; i < this->items; i++) |
| if (this->array[i]) |
| (this->array[i])->delete(this->array[i]); |
| } |
| free(this->array); |
| free(this); |
| } |
| |
| #ifdef DEBUG |
| |
| static inline bool Vector_isConsistent(Vector* this) { |
| assert(this->items <= this->arraySize); |
| if (this->owner) { |
| for (int i = 0; i < this->items; i++) |
| if (this->array[i] && this->array[i]->class != this->vectorType) |
| return false; |
| return true; |
| } else { |
| return true; |
| } |
| } |
| |
| int Vector_count(Vector* this) { |
| int items = 0; |
| for (int i = 0; i < this->items; i++) { |
| if (this->array[i]) |
| items++; |
| } |
| assert(items == this->items); |
| return items; |
| } |
| |
| #endif |
| |
| void Vector_prune(Vector* this) { |
| assert(Vector_isConsistent(this)); |
| int i; |
| |
| for (i = 0; i < this->items; i++) |
| if (this->array[i]) { |
| if (this->owner) |
| (this->array[i])->delete(this->array[i]); |
| this->array[i] = NULL; |
| } |
| this->items = 0; |
| } |
| |
| static int comparisons = 0; |
| |
| static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) { |
| void* pivotValue = array[pivotIndex]; |
| swap(array, pivotIndex, right); |
| int storeIndex = left; |
| for (int i = left; i < right; i++) { |
| comparisons++; |
| if (compare(array[i], pivotValue) <= 0) { |
| swap(array, i, storeIndex); |
| storeIndex++; |
| } |
| } |
| swap(array, storeIndex, right); |
| return storeIndex; |
| } |
| |
| static void quickSort(Object** array, int left, int right, Object_Compare compare) { |
| if (left >= right) |
| return; |
| int pivotIndex = (left+right) / 2; |
| int pivotNewIndex = partition(array, left, right, pivotIndex, compare); |
| quickSort(array, left, pivotNewIndex - 1, compare); |
| quickSort(array, pivotNewIndex + 1, right, compare); |
| } |
| |
| // If I were to use only one sorting algorithm for both cases, it would probably be this one: |
| /* |
| |
| static void combSort(Object** array, int left, int right, Object_Compare compare) { |
| int gap = right - left; |
| bool swapped = true; |
| while ((gap > 1) || swapped) { |
| if (gap > 1) { |
| gap = (int)((double)gap / 1.247330950103979); |
| } |
| swapped = false; |
| for (int i = left; gap + i <= right; i++) { |
| comparisons++; |
| if (compare(array[i], array[i+gap]) > 0) { |
| swap(array, i, i+gap); |
| swapped = true; |
| } |
| } |
| } |
| } |
| |
| */ |
| |
| static void insertionSort(Object** array, int left, int right, Object_Compare compare) { |
| for (int i = left+1; i <= right; i++) { |
| void* t = array[i]; |
| int j = i - 1; |
| while (j >= left) { |
| comparisons++; |
| if (compare(array[j], t) <= 0) |
| break; |
| array[j+1] = array[j]; |
| j--; |
| } |
| array[j+1] = t; |
| } |
| } |
| |
| void Vector_quickSort(Vector* this) { |
| assert(this->compare); |
| assert(Vector_isConsistent(this)); |
| Object_Compare compare = this->compare; |
| quickSort(this->array, 0, this->items - 1, compare); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| void Vector_insertionSort(Vector* this) { |
| assert(this->compare); |
| assert(Vector_isConsistent(this)); |
| Object_Compare compare = this->compare; |
| insertionSort(this->array, 0, this->items - 1, compare); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| static void Vector_checkArraySize(Vector* this) { |
| assert(Vector_isConsistent(this)); |
| if (this->items >= this->arraySize) { |
| int i; |
| i = this->arraySize; |
| this->arraySize = this->items + this->growthRate; |
| this->array = (Object**) realloc(this->array, sizeof(Object*) * this->arraySize); |
| for (; i < this->arraySize; i++) |
| this->array[i] = NULL; |
| } |
| assert(Vector_isConsistent(this)); |
| } |
| |
| void Vector_insert(Vector* this, int idx, void* data_) { |
| assert(idx >= 0); |
| assert(((Object*)data_)->class == this->vectorType); |
| Object* data = data_; |
| assert(Vector_isConsistent(this)); |
| |
| Vector_checkArraySize(this); |
| assert(this->array[this->items] == NULL); |
| for (int i = this->items; i > idx; i--) { |
| this->array[i] = this->array[i-1]; |
| } |
| this->array[idx] = data; |
| this->items++; |
| assert(Vector_isConsistent(this)); |
| } |
| |
| Object* Vector_take(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| Object* removed = this->array[idx]; |
| assert (removed != NULL); |
| this->items--; |
| for (int i = idx; i < this->items; i++) |
| this->array[i] = this->array[i+1]; |
| this->array[this->items] = NULL; |
| assert(Vector_isConsistent(this)); |
| return removed; |
| } |
| |
| Object* Vector_remove(Vector* this, int idx) { |
| Object* removed = Vector_take(this, idx); |
| if (this->owner) { |
| removed->delete(removed); |
| return NULL; |
| } else |
| return removed; |
| } |
| |
| void Vector_moveUp(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| if (idx == 0) |
| return; |
| Object* temp = this->array[idx]; |
| this->array[idx] = this->array[idx - 1]; |
| this->array[idx - 1] = temp; |
| } |
| |
| void Vector_moveDown(Vector* this, int idx) { |
| assert(idx >= 0 && idx < this->items); |
| assert(Vector_isConsistent(this)); |
| if (idx == this->items - 1) |
| return; |
| Object* temp = this->array[idx]; |
| this->array[idx] = this->array[idx + 1]; |
| this->array[idx + 1] = temp; |
| } |
| |
| void Vector_set(Vector* this, int idx, void* data_) { |
| assert(idx >= 0); |
| assert(((Object*)data_)->class == this->vectorType); |
| Object* data = data_; |
| assert(Vector_isConsistent(this)); |
| |
| Vector_checkArraySize(this); |
| if (idx >= this->items) { |
| this->items = idx+1; |
| } else { |
| if (this->owner) { |
| Object* removed = this->array[idx]; |
| assert (removed != NULL); |
| if (this->owner) { |
| removed->delete(removed); |
| } |
| } |
| } |
| this->array[idx] = data; |
| assert(Vector_isConsistent(this)); |
| } |
| |
| #ifdef DEBUG |
| |
| inline Object* Vector_get(Vector* this, int idx) { |
| assert(idx < this->items); |
| assert(Vector_isConsistent(this)); |
| return this->array[idx]; |
| } |
| |
| #else |
| |
| #define Vector_get(v_, idx_) ((v_)->array[idx_]) |
| |
| #endif |
| |
| inline int Vector_size(Vector* this) { |
| assert(Vector_isConsistent(this)); |
| return this->items; |
| } |
| |
| /* |
| |
| static void Vector_merge(Vector* this, Vector* v2) { |
| int i; |
| assert(Vector_isConsistent(this)); |
| |
| for (i = 0; i < v2->items; i++) |
| Vector_add(this, v2->array[i]); |
| v2->items = 0; |
| Vector_delete(v2); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| */ |
| |
| void Vector_add(Vector* this, void* data_) { |
| assert(data_ && ((Object*)data_)->class == this->vectorType); |
| Object* data = data_; |
| assert(Vector_isConsistent(this)); |
| int i = this->items; |
| Vector_set(this, this->items, data); |
| assert(this->items == i+1); (void)(i); |
| assert(Vector_isConsistent(this)); |
| } |
| |
| inline int Vector_indexOf(Vector* this, void* search_, Object_Compare compare) { |
| assert(((Object*)search_)->class == this->vectorType); |
| assert(this->compare); |
| Object* search = search_; |
| assert(Vector_isConsistent(this)); |
| for (int i = 0; i < this->items; i++) { |
| Object* o = (Object*)this->array[i]; |
| if (o && compare(search, o) == 0) |
| return i; |
| } |
| return -1; |
| } |