| block.GlowBlock: public boolean isBlockPowered() { |
| block.GlowBlock: public boolean isBlockIndirectlyPowered() { |
| block.GlowBlock: public boolean isBlockFacePowered(BlockFace face) { |
| block.GlowBlock: public boolean isBlockFaceIndirectlyPowered(BlockFace face) { |
| block.GlowBlock: public int getBlockPower(BlockFace face) { |
| block.GlowBlock: public int getBlockPower() { |
| entity.GlowEntity: public void setVelocity(Vector velocity) { |
| entity.GlowEntity: public List<Entity> getNearbyEntities(double x, double y, double z) { |
| entity.GlowEntity: public int getFireTicks() { |
| entity.GlowEntity: public int getMaxFireTicks() { |
| entity.GlowEntity: public void setFireTicks(int ticks) { |
| entity.GlowEntity: public Entity getPassenger() { |
| entity.GlowEntity: public boolean setPassenger(Entity passenger) { |
| entity.GlowEntity: public boolean isEmpty() { |
| entity.GlowEntity: public boolean eject() { |
| entity.GlowEntity: public float getFallDistance() { |
| entity.GlowEntity: public void setFallDistance(float distance) { |
| entity.GlowEntity: public UUID getUniqueId() { |
| entity.GlowLivingEntity: public List<Block> getLineOfSight(HashSet<Byte> transparent, int maxDistance) { |
| entity.GlowLivingEntity: public Block getTargetBlock(HashSet<Byte> transparent, int maxDistance) { |
| entity.GlowLivingEntity: public List<Block> getLastTwoTargetBlocks(HashSet<Byte> transparent, int maxDistance) { |
| entity.GlowLivingEntity: public Egg throwEgg() { |
| entity.GlowLivingEntity: public Snowball throwSnowball() { |
| entity.GlowLivingEntity: public Arrow shootArrow() { |
| entity.GlowLivingEntity: public boolean isInsideVehicle() { |
| entity.GlowLivingEntity: public boolean leaveVehicle() { |
| entity.GlowLivingEntity: public Vehicle getVehicle() { |
| entity.GlowLivingEntity: public int getRemainingAir() { |
| entity.GlowLivingEntity: public void setRemainingAir(int ticks) { |
| entity.GlowLivingEntity: public int getMaximumAir() { |
| entity.GlowLivingEntity: public void setMaximumAir(int ticks) { |
| entity.GlowLivingEntity: public void damage(int amount) { |
| entity.GlowLivingEntity: public void damage(int amount, Entity source) { |
| entity.GlowLivingEntity: public int getMaximumNoDamageTicks() { |
| entity.GlowLivingEntity: public void setMaximumNoDamageTicks(int ticks) { |
| entity.GlowLivingEntity: public int getLastDamage() { |
| entity.GlowLivingEntity: public void setLastDamage(int damage) { |
| entity.GlowLivingEntity: public int getNoDamageTicks() { |
| entity.GlowLivingEntity: public void setNoDamageTicks(int ticks) { |
| entity.GlowPlayer: public boolean isSneaking() { |
| entity.GlowPlayer: public void setSneaking(boolean sneak) { |
| entity.GlowPlayer: public void saveData() { |
| entity.GlowPlayer: public void loadData() { |
| entity.GlowPlayer: public void setSleepingIgnored(boolean isSleeping) { |
| entity.GlowPlayer: public boolean isSleepingIgnored() { |
| entity.GlowPlayer: public void updateInventory() { |
| entity.GlowPlayer: public void awardAchievement(Achievement achievement) { |
| entity.GlowPlayer: public void incrementStatistic(Statistic statistic) { |
| entity.GlowPlayer: public void incrementStatistic(Statistic statistic, int amount) { |
| entity.GlowPlayer: public void incrementStatistic(Statistic statistic, Material material) { |
| entity.GlowPlayer: public void incrementStatistic(Statistic statistic, Material material, int amount) { |
| entity.GlowPlayer: public boolean sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data) { |
| entity.GlowPlayer: public void playNote(Location loc, Instrument instrument, Note note) { |
| entity.GlowPlayer: public void setPlayerTime(long time, boolean relative) { |
| entity.GlowPlayer: public long getPlayerTime() { |
| entity.GlowPlayer: public long getPlayerTimeOffset() { |
| entity.GlowPlayer: public boolean isPlayerTimeRelative() { |
| entity.GlowPlayer: public void resetPlayerTime() { |
| GlowChunk: public Entity[] getEntities() { |
| GlowChunk: public BlockState[] getTileEntities() { |
| GlowChunk: public ChunkSnapshot getChunkSnapshot() { |
| GlowChunk: public ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain) { |
| GlowServer: public void configureDbConfig(com.avaje.ebean.config.ServerConfig config) { |
| GlowServer: public boolean addRecipe(Recipe recipe) { |
| GlowServer: public Map<String, String[]> getCommandAliases() { |
| GlowServer: public int getSpawnRadius() { |
| GlowServer: public void setSpawnRadius(int value) { |
| GlowServer: public boolean getOnlineMode() { |
| GlowWorld: public boolean loadChunk(int x, int z, boolean generate) { |
| GlowWorld: public boolean unloadChunk(int x, int z, boolean save, boolean safe) { |
| ("unloadChunk does not yet support unsafe unloading."); |
| GlowWorld: public boolean unloadChunkRequest(int x, int z, boolean safe) { |
| GlowWorld: public boolean generateTree(Location location, TreeType type) { |
| GlowWorld: public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) { |
| GlowWorld: public Item dropItem(Location location, ItemStack item) { |
| GlowWorld: public Item dropItemNaturally(Location location, ItemStack item) { |
| GlowWorld: public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread) { |
| GlowWorld: public Minecart spawnMinecart(Location location) { |
| GlowWorld: public StorageMinecart spawnStorageMinecart(Location loc) { |
| GlowWorld: public PoweredMinecart spawnPoweredMinecart(Location loc) { |
| GlowWorld: public Boat spawnBoat(Location loc) { |
| GlowWorld: public LivingEntity spawnCreature(Location loc, CreatureType type) { |
| GlowWorld: public LightningStrike strikeLightning(Location loc) { |
| GlowWorld: public LightningStrike strikeLightningEffect(Location loc) { |
| GlowWorld: public boolean createExplosion(double x, double y, double z, float power) { |
| GlowWorld: public boolean createExplosion(Location loc, float power) { |
| GlowWorld: public boolean createExplosion(double x, double y, double z, float power, boolean setFire) { |
| GlowWorld: public boolean createExplosion(Location loc, float power, boolean setFire) { |
| GlowWorld: public <T extends Entity> T spawn(Location location, Class<T> clazz) throws IllegalArgumentException { |
| GlowWorld: public ChunkSnapshot getEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain) { |
| GlowWorld: public void setSpawnFlags(boolean allowMonsters, boolean allowAnimals) { |
| GlowWorld: public boolean getAllowAnimals() { |
| GlowWorld: public boolean getAllowMonsters() { |
| scheduler.GlowScheduler: public <T> Future<T> callSyncMethod(Plugin plugin, Callable<T> task) { |