| package net.lightstone.model; |
| |
| /** |
| * An immutable class which represents an in-game item (this also includes |
| * blocks which are dropped on the floor or placed in the player's inventory). |
| * @author Graham Edgecombe |
| */ |
| public class Item { |
| |
| /** |
| * The item's id. |
| */ |
| private final int id; |
| |
| /** |
| * The number of items within the stack. |
| */ |
| private final int count; |
| |
| /** |
| * The item's damage. |
| */ |
| private final int damage; |
| |
| /** |
| * Creates a single item with no damage. |
| * @param id The item id. |
| */ |
| public Item(int id) { |
| this(id, 1); |
| } |
| |
| /** |
| * Creates an item with no damage. |
| * @param id The id. |
| * @param count The number of items within the stack. |
| */ |
| public Item(int id, int count) { |
| this(id, count, 0); |
| } |
| |
| /** |
| * Creates an item with the specified count and damage. Generally items that |
| * can be damaged cannot be stacked so the count should be one. |
| * @param id The id. |
| * @param count The number of items within the stack. |
| * @param damage The damage. |
| */ |
| public Item(int id, int count, int damage) { |
| this.id = id; |
| this.count = count; |
| this.damage = damage; |
| } |
| |
| /** |
| * Gets the id of this item. |
| * @return The id. |
| */ |
| public int getId() { |
| return id; |
| } |
| |
| /** |
| * Gets the number of items on a stack, generally this is between 1 and 64. |
| * @return The count of this item. |
| */ |
| public int getCount() { |
| return count; |
| } |
| |
| /** |
| * Gets the damage of this item. |
| * @return The damage of this item. |
| */ |
| public int getDamage() { |
| return damage; |
| } |
| |
| } |