| package net.glowstone.entity; |
| |
| import com.flowpowered.network.Message; |
| import net.glowstone.EventFactory; |
| import net.glowstone.entity.meta.profile.PlayerProfile; |
| import net.glowstone.entity.objects.GlowItem; |
| import net.glowstone.inventory.*; |
| import net.glowstone.net.message.play.entity.EntityEquipmentMessage; |
| import net.glowstone.net.message.play.entity.EntityHeadRotationMessage; |
| import net.glowstone.net.message.play.entity.SpawnPlayerMessage; |
| import net.glowstone.util.InventoryUtil; |
| import net.glowstone.util.Position; |
| import org.bukkit.GameMode; |
| import org.bukkit.Location; |
| import org.bukkit.Material; |
| import org.bukkit.entity.HumanEntity; |
| import org.bukkit.event.entity.EntityDamageEvent.DamageCause; |
| import org.bukkit.event.inventory.InventoryCloseEvent; |
| import org.bukkit.event.inventory.InventoryType; |
| import org.bukkit.event.inventory.InventoryType.SlotType; |
| import org.bukkit.inventory.EntityEquipment; |
| import org.bukkit.inventory.Inventory; |
| import org.bukkit.inventory.InventoryView; |
| import org.bukkit.inventory.InventoryView.Property; |
| import org.bukkit.inventory.ItemStack; |
| import org.bukkit.permissions.PermissibleBase; |
| import org.bukkit.permissions.Permission; |
| import org.bukkit.permissions.PermissionAttachment; |
| import org.bukkit.permissions.PermissionAttachmentInfo; |
| import org.bukkit.plugin.Plugin; |
| import org.bukkit.util.Vector; |
| |
| import java.util.*; |
| |
| import static com.google.common.base.Preconditions.checkArgument; |
| import static com.google.common.base.Preconditions.checkNotNull; |
| |
| /** |
| * Represents a human entity, such as an NPC or a player. |
| */ |
| public abstract class GlowHumanEntity extends GlowLivingEntity implements HumanEntity { |
| |
| /** |
| * The player profile with name and UUID information. |
| */ |
| private final PlayerProfile profile; |
| |
| /** |
| * The inventory of this human. |
| */ |
| private final GlowPlayerInventory inventory = new GlowPlayerInventory(this); |
| |
| /** |
| * The ender chest inventory of this human. |
| */ |
| private final GlowInventory enderChest = new GlowInventory(this, InventoryType.ENDER_CHEST); |
| /** |
| * Whether this human is sleeping or not. |
| */ |
| protected boolean sleeping; |
| /** |
| * This human's PermissibleBase for permissions. |
| */ |
| protected PermissibleBase permissions; |
| /** |
| * The item the player has on their cursor. |
| */ |
| private ItemStack itemOnCursor; |
| /** |
| * How long this human has been sleeping. |
| */ |
| private int sleepingTicks; |
| /** |
| * Whether this human is considered an op. |
| */ |
| private boolean isOp; |
| |
| /** |
| * The player's active game mode |
| */ |
| private GameMode gameMode; |
| |
| /** |
| * The player's currently open inventory |
| */ |
| private InventoryView inventoryView; |
| |
| /** |
| * The player's xpSeed. Used for calculation of enchantments. |
| */ |
| private int xpSeed; |
| |
| /** |
| * Creates a human within the specified world and with the specified name. |
| * |
| * @param location The location. |
| * @param profile The human's profile with name and UUID information. |
| */ |
| public GlowHumanEntity(Location location, PlayerProfile profile) { |
| super(location); |
| this.profile = profile; |
| xpSeed = new Random().nextInt(); //TODO: use entity's random instance |
| permissions = new PermissibleBase(this); |
| gameMode = server.getDefaultGameMode(); |
| |
| inventoryView = new GlowInventoryView(this); |
| addViewer(inventoryView.getTopInventory()); |
| addViewer(inventoryView.getBottomInventory()); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Internals |
| |
| @Override |
| public List<Message> createSpawnMessage() { |
| List<Message> result = new LinkedList<>(); |
| |
| // spawn player |
| double x = location.getX(); |
| double y = location.getY(); |
| double z = location.getZ(); |
| int yaw = Position.getIntYaw(location); |
| int pitch = Position.getIntPitch(location); |
| result.add(new SpawnPlayerMessage(id, profile.getUniqueId(), x, y, z, yaw, pitch, metadata.getEntryList())); |
| |
| // head facing |
| result.add(new EntityHeadRotationMessage(id, yaw)); |
| |
| // equipment |
| EntityEquipment equipment = getEquipment(); |
| result.add(new EntityEquipmentMessage(id, 0, equipment.getItemInHand())); |
| for (int i = 0; i < 4; i++) { |
| result.add(new EntityEquipmentMessage(id, i + 1, equipment.getArmorContents()[i])); |
| } |
| return result; |
| } |
| |
| @Override |
| public void pulse() { |
| super.pulse(); |
| if (sleeping) { |
| ++sleepingTicks; |
| } else { |
| sleepingTicks = 0; |
| } |
| } |
| |
| /** |
| * Get this human entity's PlayerProfile with associated data. |
| * |
| * @return The PlayerProfile. |
| */ |
| public final PlayerProfile getProfile() { |
| return profile; |
| } |
| |
| public int getXpSeed() { |
| return xpSeed; |
| } |
| |
| public void setXpSeed(int xpSeed) { |
| this.xpSeed = xpSeed; |
| } |
| |
| @Override |
| public String getName() { |
| return profile.getName(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Properties |
| |
| @Override |
| public UUID getUniqueId() { |
| return profile.getUniqueId(); |
| } |
| |
| @Override |
| public void setUniqueId(UUID uuid) { |
| // silently allow setting the same UUID again |
| if (!profile.getUniqueId().equals(uuid)) { |
| throw new IllegalStateException("UUID of " + this + " is already " + profile.getUniqueId()); |
| } |
| } |
| |
| @Override |
| public boolean isSleeping() { |
| return sleeping; |
| } |
| |
| @Override |
| public int getSleepTicks() { |
| return sleepingTicks; |
| } |
| |
| @Override |
| public GameMode getGameMode() { |
| return gameMode; |
| } |
| |
| @Override |
| public void setGameMode(GameMode mode) { |
| gameMode = mode; |
| } |
| |
| @Override |
| public boolean isBlocking() { |
| return false; |
| } |
| |
| @Override |
| public int getExpToLevel() { |
| throw new UnsupportedOperationException("Non-player HumanEntity has no level"); |
| } |
| |
| @Override |
| public EntityEquipment getEquipment() { |
| return inventory; |
| } |
| |
| @Override |
| public void setFireTicks(int ticks) { |
| if (gameMode == GameMode.SURVIVAL || gameMode == GameMode.ADVENTURE) { |
| super.setFireTicks(ticks); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Permissions |
| |
| @Override |
| public boolean isPermissionSet(String name) { |
| return permissions.isPermissionSet(name); |
| } |
| |
| @Override |
| public boolean isPermissionSet(Permission perm) { |
| return permissions.isPermissionSet(perm); |
| } |
| |
| @Override |
| public boolean hasPermission(String name) { |
| return permissions.hasPermission(name); |
| } |
| |
| @Override |
| public boolean hasPermission(Permission perm) { |
| return permissions.hasPermission(perm); |
| } |
| |
| @Override |
| public PermissionAttachment addAttachment(Plugin plugin) { |
| return permissions.addAttachment(plugin); |
| } |
| |
| @Override |
| public PermissionAttachment addAttachment(Plugin plugin, int ticks) { |
| return permissions.addAttachment(plugin, ticks); |
| } |
| |
| @Override |
| public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value) { |
| return permissions.addAttachment(plugin, name, value); |
| } |
| |
| @Override |
| public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value, int ticks) { |
| return permissions.addAttachment(plugin, name, value, ticks); |
| } |
| |
| @Override |
| public void removeAttachment(PermissionAttachment attachment) { |
| permissions.removeAttachment(attachment); |
| } |
| |
| @Override |
| public void recalculatePermissions() { |
| permissions.recalculatePermissions(); |
| } |
| |
| @Override |
| public Set<PermissionAttachmentInfo> getEffectivePermissions() { |
| return permissions.getEffectivePermissions(); |
| } |
| |
| @Override |
| public boolean isOp() { |
| return isOp; |
| } |
| |
| @Override |
| public void setOp(boolean value) { |
| isOp = value; |
| recalculatePermissions(); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Health |
| |
| @Override |
| public boolean canTakeDamage(DamageCause damageCause) { |
| return (gameMode == GameMode.SURVIVAL || gameMode == GameMode.ADVENTURE) && super.canTakeDamage(damageCause); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Inventory |
| |
| @Override |
| public GlowPlayerInventory getInventory() { |
| return inventory; |
| } |
| |
| @Override |
| public ItemStack getItemInHand() { |
| return getInventory().getItemInHand(); |
| } |
| |
| @Override |
| public void setItemInHand(ItemStack item) { |
| getInventory().setItemInHand(item); |
| } |
| |
| @Override |
| public ItemStack getItemOnCursor() { |
| return itemOnCursor; |
| } |
| |
| @Override |
| public void setItemOnCursor(ItemStack item) { |
| itemOnCursor = item; |
| } |
| |
| @Override |
| public Inventory getEnderChest() { |
| return enderChest; |
| } |
| |
| @Override |
| public boolean setWindowProperty(Property prop, int value) { |
| // nb: does not actually send anything |
| return prop.getType() == inventoryView.getType(); |
| } |
| |
| @Override |
| public InventoryView getOpenInventory() { |
| return inventoryView; |
| } |
| |
| @Override |
| public InventoryView openInventory(Inventory inventory) { |
| InventoryView view = new GlowInventoryView(this, inventory); |
| openInventory(view); |
| return view; |
| } |
| |
| @Override |
| public InventoryView openWorkbench(Location location, boolean force) { |
| if (location == null) { |
| location = getLocation(); |
| } |
| if (!force && location.getBlock().getType() != Material.WORKBENCH) { |
| return null; |
| } |
| return openInventory(new GlowCraftingInventory(this, InventoryType.WORKBENCH)); |
| } |
| |
| @Override |
| public InventoryView openEnchanting(Location location, boolean force) { |
| if (location == null) { |
| location = getLocation(); |
| } |
| if (!force && location.getBlock().getType() != Material.ENCHANTMENT_TABLE) { |
| return null; |
| } |
| return openInventory(new GlowEnchantingInventory(location, (GlowPlayer) this)); |
| } |
| |
| @Override |
| public void openInventory(InventoryView inventory) { |
| checkNotNull(inventory); |
| this.inventory.getDragTracker().reset(); |
| |
| // stop viewing the old inventory and start viewing the new one |
| removeViewer(inventoryView.getTopInventory()); |
| removeViewer(inventoryView.getBottomInventory()); |
| inventoryView = inventory; |
| addViewer(inventoryView.getTopInventory()); |
| addViewer(inventoryView.getBottomInventory()); |
| } |
| |
| @Override |
| public void closeInventory() { |
| EventFactory.callEvent(new InventoryCloseEvent(inventoryView)); |
| if (getGameMode() != GameMode.CREATIVE) { |
| if (!InventoryUtil.isEmpty(getItemOnCursor())) { |
| drop(getItemOnCursor()); |
| } |
| dropUnusedInputs(); |
| } |
| setItemOnCursor(InventoryUtil.createEmptyStack()); |
| resetInventoryView(); |
| } |
| |
| // Drop items left in crafting area. |
| private void dropUnusedInputs() { |
| for (int i = 0; i < getTopInventory().getSlots().size(); i++) { |
| ItemStack itemStack = getOpenInventory().getItem(i); |
| if (InventoryUtil.isEmpty(itemStack)) { |
| continue; |
| } |
| |
| if (isDroppableCraftingSlot(i)) { |
| drop(itemStack); |
| getOpenInventory().setItem(i, InventoryUtil.createEmptyStack()); |
| } |
| } |
| } |
| |
| private boolean isDroppableCraftingSlot(int i) { |
| if (getTopInventory().getSlot(i).getType() == SlotType.CRAFTING) { |
| switch (getTopInventory().getType()) { |
| case BREWING: |
| case FURNACE: |
| return false; |
| default: |
| return true; |
| } |
| } else { |
| return false; |
| } |
| } |
| |
| private GlowInventory getTopInventory() { |
| return (GlowInventory) getOpenInventory().getTopInventory(); |
| } |
| |
| private void resetInventoryView() { |
| openInventory(new GlowInventoryView(this)); |
| } |
| |
| private void addViewer(Inventory inventory) { |
| if (inventory instanceof GlowInventory) { |
| ((GlowInventory) inventory).addViewer(this); |
| } |
| } |
| |
| private void removeViewer(Inventory inventory) { |
| if (inventory instanceof GlowInventory) { |
| ((GlowInventory) inventory).removeViewer(this); |
| } |
| } |
| |
| /** |
| * Drops the item this entity currently has in its hands and remove the |
| * item from the HumanEntity's inventory. |
| * |
| * @param wholeStack True if the whole stack should be dropped |
| */ |
| public void dropItemInHand(boolean wholeStack) { |
| ItemStack stack = getItemInHand(); |
| if (InventoryUtil.isEmpty(stack)) { |
| return; |
| } |
| |
| ItemStack dropping = stack.clone(); |
| if (!wholeStack) { |
| dropping.setAmount(1); |
| } |
| |
| GlowItem dropped = drop(dropping); |
| if (dropped == null) { |
| return; |
| } |
| |
| if (stack.getAmount() == 1 || wholeStack) { |
| setItemInHand(InventoryUtil.createEmptyStack()); |
| } else { |
| ItemStack now = stack.clone(); |
| now.setAmount(now.getAmount() - 1); |
| setItemInHand(now); |
| } |
| } |
| |
| /** |
| * Spawns a new {@link GlowItem} in the world, as if this HumanEntity had |
| * dropped it. Note that this does NOT remove the item from the inventory. |
| * |
| * @param stack The item to drop |
| * @return the GlowItem that was generated, or null if the spawning was cancelled |
| * @throws IllegalArgumentException if the stack is empty |
| */ |
| public GlowItem drop(ItemStack stack) { |
| checkArgument(!InventoryUtil.isEmpty(stack), "stack must not be empty"); |
| |
| Location dropLocation = location.clone().add(0, getEyeHeight(true) - 0.3, 0); |
| GlowItem dropItem = world.dropItem(dropLocation, stack); |
| Vector vel = location.getDirection().multiply(0.3f); |
| vel.setY(vel.getY() + 0.1F); |
| dropItem.setVelocity(vel); |
| return dropItem; |
| } |
| } |