| package net.glowstone.world; |
| |
| import net.glowstone.GlowChunk; |
| import net.glowstone.GlowWorld; |
| |
| /** |
| * A {@link WorldGenerator} used to generate a test world. |
| * @author Graham Edgecombe |
| */ |
| public final class TestWorldGenerator implements WorldGenerator { |
| |
| @Override |
| public GlowChunk generate(GlowWorld world, int chunkX, int chunkZ) { |
| GlowChunk chunk = new GlowChunk(world, chunkX, chunkZ); |
| for (int x = 0; x < GlowChunk.WIDTH; x++) { |
| for (int z = 0; z < GlowChunk.HEIGHT; z++) { |
| for (int y = 0; y < GlowChunk.DEPTH; y++) { |
| int id = 0; |
| if (y == 60) |
| id = 2; |
| else if (y >= 55 && y < 60) |
| id = 3; |
| else if (y < 55) |
| id = 1; |
| |
| chunk.setType(x, z, y, id); |
| chunk.setMetaData(x, z, y, 0); |
| chunk.setBlockLight(x, z, y, 0); |
| chunk.setSkyLight(x, z, y, 15); |
| } |
| } |
| } |
| return chunk; |
| } |
| |
| } |