| package net.glowstone.generator.objects.trees; |
| |
| import java.util.Random; |
| import net.glowstone.util.BlockStateDelegate; |
| import org.bukkit.Location; |
| import org.bukkit.Material; |
| import org.bukkit.material.Dirt; |
| import org.bukkit.material.types.DirtType; |
| |
| public class RedwoodTree extends GenericTree { |
| |
| protected int maxRadius; |
| protected int leavesHeight; |
| |
| /** |
| * Initializes this tree with a random height, preparing it to attempt to generate. |
| * |
| * @param random the PRNG |
| * @param location the base of the trunk |
| * @param delegate the BlockStateDelegate used to check for space and to fill wood and leaf |
| * blocks |
| */ |
| public RedwoodTree(Random random, Location location, BlockStateDelegate delegate) { |
| super(random, location, delegate); |
| setOverridables( |
| Material.AIR, |
| Material.LEAVES |
| ); |
| setHeight(random.nextInt(4) + 6); |
| setLeavesHeight(random.nextInt(2) + 1); |
| setMaxRadius(random.nextInt(2) + 2); |
| setTypes(1, 1); |
| } |
| |
| protected final void setMaxRadius(int maxRadius) { |
| this.maxRadius = maxRadius; |
| } |
| |
| protected final void setLeavesHeight(int leavesHeight) { |
| this.leavesHeight = leavesHeight; |
| } |
| |
| @Override |
| public boolean canPlace() { |
| for (int y = loc.getBlockY(); y <= loc.getBlockY() + 1 + height; y++) { |
| // Space requirement |
| int radius; // default radius if above first block |
| if (y - loc.getBlockY() < leavesHeight) { |
| radius = 0; // radius is 0 for trunk below leaves |
| } else { |
| radius = maxRadius; |
| } |
| // check for block collision on horizontal slices |
| for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) { |
| for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) { |
| if (y >= 0 && y < 256) { |
| // we can overlap some blocks around |
| Material type = delegate.getBlockState(loc.getWorld(), x, y, z).getType(); |
| if (!overridables.contains(type)) { |
| return false; |
| } |
| } else { // height out of range |
| return false; |
| } |
| } |
| } |
| } |
| return true; |
| } |
| |
| @Override |
| public boolean generate() { |
| if (!canHeightFit() || !canPlaceOn() || !canPlace()) { |
| return false; |
| } |
| |
| // generate the leaves |
| int radius = random.nextInt(2); |
| int peakRadius = 1; |
| int minRadius = 0; |
| for (int y = loc.getBlockY() + height; y >= loc.getBlockY() + leavesHeight; y--) { |
| // leaves are built from top to bottom |
| for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) { |
| for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) { |
| if ((Math.abs(x - loc.getBlockX()) != radius |
| || Math.abs(z - loc.getBlockZ()) != radius || radius <= 0) && |
| delegate.getBlockState(loc.getWorld(), x, y, z).getType() == Material.AIR) { |
| delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES, |
| leavesType); |
| } |
| } |
| } |
| if (radius >= peakRadius) { |
| radius = minRadius; |
| minRadius = 1; // after the peak radius is reached once, the min radius increases |
| peakRadius++; // the peak radius increases each time it's reached |
| if (peakRadius > maxRadius) { |
| peakRadius = maxRadius; |
| } |
| } else { |
| radius++; |
| } |
| } |
| |
| // generate the trunk |
| for (int y = 0; y < height - random.nextInt(3); y++) { |
| Material type = delegate |
| .getBlockState(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, |
| loc.getBlockZ()).getType(); |
| if (overridables.contains(type)) { |
| delegate.setTypeAndRawData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() + y, |
| loc.getBlockZ(), Material.LOG, logType); |
| } |
| } |
| |
| // block below trunk is always dirt |
| Dirt dirt = new Dirt(DirtType.NORMAL); |
| delegate |
| .setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), |
| Material.DIRT, dirt); |
| |
| return true; |
| } |
| } |