blob: 1dcf1f4838554adc2c231a021dcb021c49c20392 [file] [log] [blame] [raw]
package net.glowstone;
import net.glowstone.block.GlowBlock;
import net.glowstone.block.GlowBlockState;
import net.glowstone.block.ItemTable;
import net.glowstone.block.blocktype.BlockType;
import net.glowstone.block.entity.TileEntity;
import net.glowstone.entity.GlowEntity;
import net.glowstone.net.message.play.game.ChunkDataMessage;
import net.glowstone.util.NibbleArray;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import java.util.*;
import java.util.logging.Level;
/**
* Represents a chunk of the map.
* @author Graham Edgecombe
*/
public final class GlowChunk implements Chunk {
/**
* A chunk key represents the X and Z coordinates of a chunk and implements
* the {@link #hashCode()} and {@link #equals(Object)} methods making it
* suitable for use as a key in a hash table or set.
* @author Graham Edgecombe
*/
public static final class Key {
/**
* The coordinates.
*/
private final int x, z;
/**
* Creates a new chunk key with the specified X and Z coordinates.
* @param x The X coordinate.
* @param z The Z coordinate.
*/
public Key(int x, int z) {
this.x = x;
this.z = z;
}
/**
* Gets the X coordinate.
* @return The X coordinate.
*/
public int getX() {
return x;
}
/**
* Gets the Z coordinate.
* @return The Z coordinate.
*/
public int getZ() {
return z;
}
@Override
public int hashCode() {
return 31 * x + z;
}
@Override
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null || getClass() != obj.getClass()) return false;
Key other = (Key) obj;
return x == other.x && z == other.z;
}
@Override
public String toString() {
return "ChunkKey{" + x + ',' + z + '}';
}
}
/**
* The dimensions of a chunk (width: x, height: z, depth: y).
*/
public static final int WIDTH = 16, HEIGHT = 16, DEPTH = 256;
/**
* The Y depth of a single chunk section.
*/
private static final int SEC_DEPTH = 16;
/**
* A single cubic section of a chunk, with all data.
*/
public static final class ChunkSection {
private static final int ARRAY_SIZE = WIDTH * HEIGHT * SEC_DEPTH;
// these probably should be made non-public
public final char[] types;
public final NibbleArray skyLight;
public final NibbleArray blockLight;
public int count; // amount of non-air blocks
/**
* Create a new, empty ChunkSection.
*/
public ChunkSection() {
types = new char[ARRAY_SIZE];
skyLight = new NibbleArray(ARRAY_SIZE);
blockLight = new NibbleArray(ARRAY_SIZE);
skyLight.fill((byte) 0xf);
}
/**
* Create a ChunkSection with the specified chunk data. This
* ChunkSection assumes ownership of the arrays passed in, and they
* should not be further modified.
*/
public ChunkSection(char[] types, NibbleArray skyLight, NibbleArray blockLight) {
if (types.length != ARRAY_SIZE || skyLight.size() != ARRAY_SIZE || blockLight.size() != ARRAY_SIZE) {
throw new IllegalArgumentException("An array length was not " + ARRAY_SIZE + ": " + types.length + " " + skyLight.size() + " " + blockLight.size());
}
this.types = types;
this.skyLight = skyLight;
this.blockLight = blockLight;
recount();
}
/**
* Calculate the index into internal arrays for the given coordinates.
*/
public int index(int x, int y, int z) {
if (x < 0 || z < 0 || x >= WIDTH || z >= HEIGHT) {
throw new IndexOutOfBoundsException("Coords (x=" + x + ",z=" + z + ") out of section bounds");
}
return ((y & 0xf) << 8) | (z << 4) | x;
}
/**
* Recount the amount of non-air blocks in the chunk section.
*/
public void recount() {
count = 0;
for (char type : types) {
if (type != 0) {
count++;
}
}
}
/**
* Take a snapshot of this section which will not reflect future changes.
*/
public ChunkSection snapshot() {
return new ChunkSection(types.clone(), skyLight.snapshot(), blockLight.snapshot());
}
}
/**
* The world of this chunk.
*/
private final GlowWorld world;
/**
* The coordinates of this chunk.
*/
private final int x, z;
/**
* The array of chunk sections this chunk contains, or null if it is unloaded.
*/
private ChunkSection[] sections;
/**
* The array of biomes this chunk contains, or null if it is unloaded.
*/
private byte[] biomes;
/**
* The tile entities that reside in this chunk.
*/
private final HashMap<Integer, TileEntity> tileEntities = new HashMap<>();
/**
* The entities that reside in this chunk.
*/
private final Set<GlowEntity> entities = new HashSet<>(4);
/**
* Whether the chunk has been populated by special features.
* Used in map generation.
*/
private boolean populated = false;
/**
* Creates a new chunk with a specified X and Z coordinate.
* @param x The X coordinate.
* @param z The Z coordinate.
*/
GlowChunk(GlowWorld world, int x, int z) {
this.world = world;
this.x = x;
this.z = z;
}
@Override
public String toString() {
return "GlowChunk{world=" + world.getName() + ",x=" + x + ",z=" + z + '}';
}
// ======== Basic stuff ========
@Override
public GlowWorld getWorld() {
return world;
}
@Override
public int getX() {
return x;
}
@Override
public int getZ() {
return z;
}
@Override
public GlowBlock getBlock(int x, int y, int z) {
return new GlowBlock(this, (this.x << 4) | (x & 0xf), y & 0xff, (this.z << 4) | (z & 0xf));
}
@Override
public Entity[] getEntities() {
return entities.toArray(new Entity[entities.size()]);
}
public Collection<GlowEntity> getRawEntities() {
return entities;
}
@Override
public GlowBlockState[] getTileEntities() {
List<GlowBlockState> states = new ArrayList<>(tileEntities.size());
for (TileEntity tileEntity : tileEntities.values()) {
GlowBlockState state = tileEntity.getState();
if (state != null) {
states.add(state);
}
}
return states.toArray(new GlowBlockState[states.size()]);
}
public Collection<TileEntity> getRawTileEntities() {
return Collections.unmodifiableCollection(tileEntities.values());
}
@Override
public GlowChunkSnapshot getChunkSnapshot() {
return getChunkSnapshot(true, false, false);
}
@Override
public GlowChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain) {
return new GlowChunkSnapshot(x, z, world, sections, includeMaxblocky, includeBiome ? biomes.clone() : null, includeBiomeTempRain);
}
/**
* Gets whether this chunk has been populated by special features.
* @return Population status.
*/
public boolean isPopulated() {
return populated;
}
/**
* Sets the population status of this chunk.
* @param populated Population status.
*/
public void setPopulated(boolean populated) {
this.populated = populated;
}
// ======== Helper Functions ========
@Override
public boolean isLoaded() {
return sections != null;
}
@Override
public boolean load() {
return load(true);
}
@Override
public boolean load(boolean generate) {
return isLoaded() || world.getChunkManager().loadChunk(x, z, generate);
}
@Override
public boolean unload() {
return unload(true, true);
}
@Override
public boolean unload(boolean save) {
return unload(save, true);
}
@Override
public boolean unload(boolean save, boolean safe) {
if (!isLoaded()) {
return true;
}
if (safe && world.isChunkInUse(x, z)) {
return false;
}
if (save && !world.getChunkManager().performSave(this)) {
return false;
}
sections = null;
biomes = null;
tileEntities.clear();
return true;
}
/**
* Initialize this chunk from the given sections.
* @param initSections The ChunkSections to use.
*/
public void initializeSections(ChunkSection[] initSections) {
if (isLoaded()) {
GlowServer.logger.log(Level.SEVERE, "Tried to initialize already loaded chunk (" + x + "," + z + ")", new Throwable());
return;
}
//GlowServer.logger.log(Level.INFO, "Initializing chunk ({0},{1})", new Object[]{x, z});
sections = new ChunkSection[DEPTH / SEC_DEPTH];
System.arraycopy(initSections, 0, sections, 0, Math.min(sections.length, initSections.length));
biomes = new byte[WIDTH * HEIGHT];
// tile entity initialization
for (int i = 0; i < sections.length; ++i) {
if (sections[i] == null) continue;
int by = 16 * i;
for (int cx = 0; cx < WIDTH; ++cx) {
for (int cz = 0; cz < HEIGHT; ++cz) {
for (int cy = by; cy < by + 16; ++cy) {
createEntity(cx, cy, cz, getType(cx, cz, cy));
}
}
}
}
}
/**
* If needed, create a new tile entity at the given location.
*/
private void createEntity(int cx, int cy, int cz, int type) {
BlockType blockType = ItemTable.instance().getBlock(type);
if (blockType == null) return;
try {
TileEntity entity = blockType.createTileEntity(this, cx, cy, cz);
if (entity == null) return;
tileEntities.put(coordToIndex(cx, cz, cy), entity);
} catch (Exception ex) {
GlowServer.logger.log(Level.SEVERE, "Unable to initialize tile entity for " + type, ex);
}
}
// ======== Data access ========
/**
* Attempt to get the ChunkSection at the specified height.
* @param y the y value.
* @return The ChunkSection, or null if it is empty.
*/
private ChunkSection getSection(int y) {
int idx = y >> 4;
if (y < 0 || y >= DEPTH || !load() || idx >= sections.length) {
return null;
}
return sections[idx];
}
/**
* Attempt to get the tile entity located at the given coordinates.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return A GlowBlockState if the entity exists, or null otherwise.
*/
public TileEntity getEntity(int x, int y, int z) {
if (y >= DEPTH || y < 0) return null;
load();
return tileEntities.get(coordToIndex(x, z, y));
}
/**
* Gets the type of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return The type.
*/
public int getType(int x, int z, int y) {
ChunkSection section = getSection(y);
return section == null ? 0 : (section.types[section.index(x, y, z)] >> 4);
}
/**
* Sets the type of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @param type The type.
*/
public void setType(int x, int z, int y, int type) {
if (type < 0 || type >= 256)
throw new IllegalArgumentException("Block type out of range: " + type);
ChunkSection section = getSection(y);
if (section == null) {
if (type == 0) {
// don't need to create chunk for air
return;
} else {
// create new ChunkSection for this y coordinate
int idx = y >> 4;
if (y < 0 || y >= DEPTH || idx >= sections.length) {
// y is out of range somehow
return;
}
sections[idx] = section = new ChunkSection();
}
}
// destroy any tile entity there
int tileEntityIndex = coordToIndex(x, z, y);
if (tileEntities.containsKey(tileEntityIndex)) {
tileEntities.remove(tileEntityIndex).destroy();
}
// update the air count
int index = section.index(x, y, z);
if (type == 0) {
if (section.types[index] != 0) {
section.count--;
}
} else {
if (section.types[index] == 0) {
section.count++;
}
}
// update the type - also sets metadata to 0
section.types[index] = (char) (type << 4);
if (type == 0 && section.count == 0) {
// destroy the empty section
sections[y / SEC_DEPTH] = null;
return;
}
// create a new tile entity if we need
createEntity(x, y, z, type);
}
/**
* Gets the metadata of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return The metadata.
*/
public int getMetaData(int x, int z, int y) {
ChunkSection section = getSection(y);
return section == null ? 0 : section.types[section.index(x, y, z)] & 0xF;
}
/**
* Sets the metadata of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @param metaData The metadata.
*/
public void setMetaData(int x, int z, int y, int metaData) {
if (metaData < 0 || metaData >= 16)
throw new IllegalArgumentException("Metadata out of range: " + metaData);
ChunkSection section = getSection(y);
if (section == null) return; // can't set metadata on an empty section
int index = section.index(x, y, z);
int type = section.types[index];
if (type == 0) return; // can't set metadata on air
section.types[index] = (char) ((type & 0xfff0) | metaData);
}
/**
* Gets the sky light level of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return The sky light level.
*/
public byte getSkyLight(int x, int z, int y) {
ChunkSection section = getSection(y);
return section == null ? 0 : section.skyLight.get(section.index(x, y, z));
}
/**
* Sets the sky light level of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @param skyLight The sky light level.
*/
public void setSkyLight(int x, int z, int y, int skyLight) {
ChunkSection section = getSection(y);
if (section == null) return; // can't set light on an empty section
section.skyLight.set(section.index(x, y, z), (byte) skyLight);
}
/**
* Gets the block light level of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return The block light level.
*/
public byte getBlockLight(int x, int z, int y) {
ChunkSection section = getSection(y);
return section == null ? 0 : section.blockLight.get(section.index(x, y, z));
}
/**
* Sets the block light level of a block within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @param blockLight The block light level.
*/
public void setBlockLight(int x, int z, int y, int blockLight) {
ChunkSection section = getSection(y);
if (section == null) return; // can't set light on an empty section
section.blockLight.set(section.index(x, y, z), (byte) blockLight);
}
/**
* Gets the biome of a column within this chunk.
* @param x The X coordinate.
* @param z The Z coordinate.
* @return The biome.
*/
public int getBiome(int x, int z) {
if (biomes == null) return -1;
return biomes[z * WIDTH + x] & 0xFF;
}
/**
* Sets the biome of a column within this chunk,
* @param x The X coordinate.
* @param z The Z coordinate.
* @param biome The biome.
*/
public void setBiome(int x, int z, int biome) {
if (biomes == null) return;
biomes[z * WIDTH + x] = (byte) biome;
}
/**
* Set the entire biome array of this chunk.
* @param newBiomes The biome array.
*/
public void setBiomes(byte[] newBiomes) {
if (biomes == null) {
throw new IllegalStateException("Must initialize chunk first");
}
if (newBiomes.length != biomes.length) {
throw new IllegalArgumentException("Biomes array not of length " + biomes.length);
}
System.arraycopy(newBiomes, 0, biomes, 0, biomes.length);
}
// ======== Helper functions ========
/**
* Converts a three-dimensional coordinate to an index within the
* one-dimensional arrays.
* @param x The X coordinate.
* @param z The Z coordinate.
* @param y The Y coordinate.
* @return The index within the arrays.
*/
private int coordToIndex(int x, int z, int y) {
if (x < 0 || z < 0 || y < 0 || x >= WIDTH || z >= HEIGHT || y >= DEPTH)
throw new IndexOutOfBoundsException("Coords (x=" + x + ",y=" + y + ",z=" + z + ") invalid");
return (y * HEIGHT + z) * WIDTH + x;
}
/**
* Creates a new {@link ChunkDataMessage} which can be sent to a client to stream
* this entire chunk to them.
* @return The {@link ChunkDataMessage}.
*/
public ChunkDataMessage toMessage() {
// this may need to be changed to "true" depending on resolution of
// some inconsistencies on the wiki
return toMessage(world.getEnvironment() == World.Environment.NORMAL);
}
/**
* Creates a new {@link ChunkDataMessage} which can be sent to a client to stream
* this entire chunk to them.
* @param skylight Whether to include skylight data.
* @return The {@link ChunkDataMessage}.
*/
public ChunkDataMessage toMessage(boolean skylight) {
return toMessage(skylight, true, 0);
}
/**
* Creates a new {@link ChunkDataMessage} which can be sent to a client to stream
* parts of this chunk to them.
* @return The {@link ChunkDataMessage}.
*/
public ChunkDataMessage toMessage(boolean skylight, boolean entireChunk, int sectionBitmask) {
load();
// filter sectionBitmask based on actual chunk contents
int sectionCount;
if (sections == null) {
sectionBitmask = 0;
sectionCount = 0;
} else {
final int maxBitmask = (1 << sections.length) - 1;
if (entireChunk) {
sectionBitmask = maxBitmask;
sectionCount = sections.length;
} else {
sectionBitmask &= maxBitmask;
sectionCount = countBits(sectionBitmask);
}
for (int i = 0; i < sections.length; ++i) {
if (sections[i] == null || sections[i].count == 0) {
// remove empty sections from bitmask
sectionBitmask &= ~(1 << i);
sectionCount--;
}
}
}
// break out early if there's nothing to send
if (sections == null || sectionBitmask == 0) {
return ChunkDataMessage.empty(x, z);
}
// calculate how big the data will need to be
final int numBlocks = WIDTH * HEIGHT * SEC_DEPTH;
int sectionSize = numBlocks * 5 / 2; // (data and metadata combo) * 2 + blockLight/2
if (skylight) {
sectionSize += numBlocks / 2; // + skyLight/2
}
int byteSize = sectionCount * sectionSize;
if (entireChunk) {
byteSize += 256; // + biomes
}
// get the list of sections
ChunkSection[] sendSections = new ChunkSection[sectionCount];
int pos = 0;
for (int i = 0, mask = 1; i < sections.length; ++i, mask <<= 1) {
if ((sectionBitmask & mask) != 0) {
sendSections[pos++] = sections[i];
}
}
// fill up the data
byte[] tileData = new byte[byteSize];
pos = 0;
for (ChunkSection sec : sendSections) {
for (char t : sec.types) {
tileData[pos++] = (byte) (t & 0xff);
tileData[pos++] = (byte) (t >> 8);
}
}
for (ChunkSection sec : sendSections) {
byte[] blockLight = sec.blockLight.getRawData();
System.arraycopy(blockLight, 0, tileData, pos, blockLight.length);
pos += blockLight.length;
}
if (skylight) {
for (ChunkSection sec : sendSections) {
byte[] skyLight = sec.skyLight.getRawData();
System.arraycopy(skyLight, 0, tileData, pos, skyLight.length);
pos += skyLight.length;
}
}
// biomes
if (entireChunk) {
for (int i = 0; i < 256; ++i) {
tileData[pos++] = 0;
}
}
if (pos != byteSize) {
throw new IllegalStateException("only wrote " + pos + " out of expected " + byteSize + " bytes");
}
return new ChunkDataMessage(x, z, entireChunk, sectionBitmask, tileData);
}
private int countBits(int v) {
// http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetKernighan
int c;
for (c = 0; v > 0; c++) {
v &= v - 1;
}
return c;
}
}