| package net.glowstone.generator.trees; |
| |
| import net.glowstone.util.BlockStateDelegate; |
| import org.bukkit.Material; |
| import org.bukkit.World; |
| |
| import java.util.Random; |
| |
| public class BirchTree extends GenericTree { |
| |
| public BirchTree(Random random, BlockStateDelegate delegate) { |
| this(random, false, delegate); |
| } |
| |
| public BirchTree(Random random, boolean tallBirch, BlockStateDelegate delegate) { |
| super(random, delegate); |
| int height = random.nextInt(3) + 5; |
| if (tallBirch) { |
| height += random.nextInt(7); |
| } |
| setHeight(height); |
| } |
| |
| @Override |
| public boolean generate(World world, int sourceX, int sourceY, int sourceZ) { |
| // check height range |
| if (!canHeightFitAt(sourceY)) { |
| return false; |
| } |
| |
| // check below block |
| if (!canPlaceOn(world, sourceX, sourceY - 1, sourceZ)) { |
| return false; |
| } |
| |
| // check for sufficient space around |
| if (!canPlaceAt(world, sourceX, sourceY, sourceZ)) { |
| return false; |
| } |
| |
| // generate the leaves |
| for (int y = sourceY + height - 3; y <= sourceY + height; y++) { |
| int n = y - (sourceY + height); |
| int radius = 1 - n / 2; |
| for (int x = sourceX - radius; x <= sourceX + radius; x++) { |
| for (int z = sourceZ - radius; z <= sourceZ + radius; z++) { |
| if (Math.abs(x - sourceX) != radius || Math.abs(z - sourceZ) != radius |
| || (random.nextBoolean() && n != 0)) { |
| final Material material = delegate.getBlockState(world, x, y, z).getType(); |
| if (material == Material.AIR || material == Material.LEAVES) { |
| delegate.setTypeAndRawData(world, x, y, z, Material.LEAVES, 2); |
| } |
| } |
| } |
| } |
| } |
| |
| // generate the trunk |
| for (int y = 0; y < height; y++) { |
| final Material material = delegate.getBlockState(world, sourceX, sourceY + y, sourceZ).getType(); |
| if (material == Material.AIR || material == Material.LEAVES) { |
| delegate.setTypeAndRawData(world, sourceX, sourceY + y, sourceZ, Material.LOG, 2); |
| } |
| } |
| |
| // block below trunk is always dirt |
| delegate.setTypeAndRawData(world, sourceX, sourceY - 1, sourceZ, Material.DIRT, 0); |
| |
| return true; |
| } |
| } |