| package net.glowstone.entity.ai; |
| |
| import net.glowstone.entity.GlowLivingEntity; |
| import net.glowstone.entity.GlowPlayer; |
| import org.bukkit.Location; |
| import org.bukkit.entity.Entity; |
| import org.bukkit.entity.EntityType; |
| |
| import java.util.List; |
| |
| public class LookAtPlayerTask extends EntityTask<GlowLivingEntity> { |
| |
| private GlowPlayer target; |
| private static final double RANGE = 10; |
| |
| public LookAtPlayerTask() { |
| super("look_player"); |
| } |
| |
| @Override |
| public boolean isInstant() { |
| return false; |
| } |
| |
| @Override |
| public int getDurationMin() { |
| return 4 * 20; |
| } |
| |
| @Override |
| public int getDurationMax() { |
| return 6 * 20; |
| } |
| |
| @Override |
| public boolean shouldStart() { |
| return random.nextFloat() <= 0.025; |
| } |
| |
| @Override |
| public void start(GlowLivingEntity entity) { |
| target = null; |
| List<Entity> nearbyEntities = entity.getNearbyEntities(RANGE, RANGE / 2, RANGE); |
| double nearestSquared = Double.MAX_VALUE; |
| for (Entity nearbyEntity : nearbyEntities) { |
| if (nearbyEntity.getType() != EntityType.PLAYER) { |
| continue; |
| } |
| double dist = nearbyEntity.getLocation().distanceSquared(entity.getLocation()); |
| if (dist < nearestSquared) { |
| target = (GlowPlayer) nearbyEntity; |
| nearestSquared = dist; |
| } |
| } |
| } |
| |
| @Override |
| public void end(GlowLivingEntity entity) { |
| Location location = entity.getLocation(); |
| location.setPitch(0); |
| location.setYaw(entity.getHeadYaw()); |
| entity.teleport(location); |
| target = null; |
| } |
| |
| @Override |
| public void execute(GlowLivingEntity entity) { |
| if (target == null || !target.isOnline() || entity.getLocation().distanceSquared(target.getLocation()) > (RANGE * RANGE)) { |
| reset(entity); |
| return; |
| } |
| Location other = target.getEyeLocation(); |
| Location location = entity.getLocation(); |
| double x = other.getX() - location.getX(); |
| double z = other.getZ() - location.getZ(); |
| float yaw = (float) (Math.atan2(z, x) * (180 / Math.PI)) - 90; |
| entity.setHeadYaw(yaw); // todo: smooth head rotation (delta) |
| // todo: pitch rotation (head up/down) |
| } |
| } |